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Wouldn't having a Non-Instanced loot option be easier than the gifting system they now have? I don't really want to have to merge me and my friends loot filters and scan each item asking myself, is this for me or them, then gifting it to them to have them toss it because it's close, but not quite...

It seems like a step-down from standard filter options.

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almost 2 years ago - /u/ekimarcher - Direct link

In fully cooperative parties, yes this would be very similar. However, since you may play with people who are not as generous, you could find yourself getting nothing at all while they vacuum up all the good loot.

almost 2 years ago - /u/ekimarcher - Direct link

Originally posted by pon_3

Could we get an option for shared loot! It’s industry standard to have options and it makes playing with friends so tedious to have to keep checking with each other.

The network implications of this request are not insignificant and I suspect significantly greater than you would expect unless you have implemented a system like that before.

It's not a dealbreaker but it is not something we could implement and test in time for 0.9. We will not be adding this, or any other, suggestions or requests regarding trade or drops to 0.9.

almost 2 years ago - /u/ekimarcher - Direct link

Originally posted by Pochama999

In the future, would you consider something similar to Borderlands 3's instanced/non-instanced loot system, presuming you're familiar with that? The idea being that when making the party, the party leader can choose between instanced loot/gifting for playing with pubs, or non-instanced loot for playing with friends, with a rarity or quantity bonus to make up for the fact that you'd be dropping 1/(# of party members) the amount of loot.

Only reason I ask is that BL3's implementation of it seems like the closest analogue to your guys' vision of being able to share loot with your friends or other randoms without creating a full blown trade economy.

We will be looking closely to the feedback we get from players playing 0.9 and consider all our options after that.

We will not be changing the system for 0.9.

almost 2 years ago - /u/ekimarcher - Direct link

Originally posted by WhiskeyAndI

For what it's worth, I prefer instanced loot. My friends (only play with them) are always currency hoovers in POE, and then are astounded to learn I'm broke in the game. Instanced is better, imho. I don't mind scanning for items that could make my friend perform better, just adds that extra touch of something when they drop something for me!

This is something that we have considered and run into problems with but I'm still convinced that it is possible to actually set up loot filters to have a priority rule. One that you could flag as something you really really need. Then everyone could have an option to show party priority filter rules and you could set your own colors for party items. So you would know that an item was only being shown for a party member and they wanted you to pick it up. This way you wouldn't even have to discuss what you are looking for. And if someone's priority rule was showing too many items, you just turn it off.

almost 2 years ago - /u/ekimarcher - Direct link

Originally posted by WhiskeyAndI

That is a fantastic idea. Would you be attempting to have this be a built-in feature with the current filter system, or would it be more of a "set up a filter that includes items your friends would want"?

As an idea, having the ability to set up a party-wide loot filter, that you could add in everyone's individual filters to (perhaps adding an icon in the item's label?) Could work to reduce "is this showing for me or buddy #3? I'm definitely no developer so I have no idea of the implications with that, or if it's just rehashing exactly what you said, but I'm really excited either way. Love what you guys are doing, love the interaction with the community.

Just to be clear, this is one of those "I bet I could do it one day" things. It's not on a roadmap or plan.

Each player has 2 things they set up:

  1. Priority loot filter rules. This would be as simple as clicking a star beside the rules in the filter list.

  2. You can add rules to your own filters that say "recolour party member priority items blurple".

Then if an item drops for you that a party member has prioritized, it shows up blurple and you know to pick it up and tell a party member.

Could get even crazier with it and have an auto whisper the person who it was for.

Tons of painful things to set up in here but I think it would smooth out the experience so much.