about 1 year ago - /u/moxjet200 - Direct link

Travelers,

I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access… we’re confident in saying that we’ve made something truly special.

Last Epoch's 1.0 launch will mark a new beginning for Eterra, and will set a new bar for quality, polish, gameplay feel, and visual excellence. Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call "Cycles". These releases will contain additions and refinements to many aspects of the game, such as end-game content, skills, unique items, gameplay systems, quality-of-life features, etc.

We understand that February is later than we had initially targeted for this release; however, our original December timeline became a bit crowded with other studios’ releases, and we didn’t want to force the ARPG community to have to choose. By moving our date, we’ll also be able to take advantage of a few more months of polish for our new systems and classes, complete more bug-fixing, and reinforce our team with a restful and well-deserved holiday break.

We thank you all for your unwavering support and enthusiasm that has allowed Eleventh Hour Games to make this game for all of us. We hope you will join us in Eterra this February and invite your friends to join in a new co-op hack-and-slash experience!

Link to 1.0 Roadmap: https://i.imgur.com/eXDa9VW.png

- Judd Cobler
Game Director, Last Epoch

External link →
about 1 year ago - /u/moxjet200 - Direct link

Travelers,

I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access… we’re confident in saying that we’ve made something truly special.

Last Epoch's 1.0 launch will mark a new beginning for Eterra, and will set a new bar for quality, polish, gameplay feel, and visual excellence. Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call "Cycles". These releases will contain additions and refinements to many aspects of the game, such as end-game content, skills, unique items, gameplay systems, quality-of-life features, etc.

We understand that February is later than we had initially targeted for this release; however, our original December timeline became a bit crowded with other studios’ releases, and we didn’t want to force the ARPG community to have to choose. By moving our date, we’ll also be able to take advantage of a few more months of polish for our new systems and classes, complete more bug-fixing, and reinforce our team with a restful and well-deserved holiday break.

We thank you all for your unwavering support and enthusiasm that has allowed Eleventh Hour Games to make this game for all of us. We hope you will join us in Eterra this February and invite your friends to join in a new co-op hack-and-slash experience!

Link to 1.0 Roadmap: https://i.imgur.com/eXDa9VW.png

- Judd Cobler
Game Director, Last Epoch

External link →
about 1 year ago - /u/moxjet200 - Direct link

Originally posted by bguitarify

Great decision to push the game back, gives the team breathing room to prioritize without crunch or scramble (hopefully). Excited for 1.0?

Extremely excited. Getting to go through and make things nice is already a ton of fun this development cycle.

about 1 year ago - /u/moxjet200 - Direct link

Originally posted by EBass360

Ohhh, That's on my Birthday! :D

We have a surprising amount of birthdays in the studio that week, including mine on the 18th. Will be a fun birthday!

about 1 year ago - /u/moxjet200 - Direct link

Originally posted by FkDenverFkRmods

thank god! so glad they listened to us and pushed it back. i think thats enough time to fix some of the glaring bugs wooooo hyped

I will say that people's posts prompting us to push back gave us a lot of comfort in doing so. I very much appreciate everyone looking out for the best interest of the game/studio!

about 1 year ago - /u/moxjet200 - Direct link

Originally posted by FkDenverFkRmods

Im glad to hear that. I made that big post last week about it and i really hope it portrayed my love and passion for this game! Feel like you guys chose a great timeline and sending the team all our energy we believe in yal!!

Edit: also i didnt think about it before but it really is amazing and very rare in gaming community for a playerbase to welcome and even encourage a delay in release for the betterment of the game instead of selfishly just wanting to play it sooner. Shows how much we truly love this game!

Cheers

about 1 year ago - /u/moxjet200 - Direct link

Originally posted by LetsGoHome

Exciting! I'm hyped for the Warlock and Falconer to come out. I was hoping you could confirm either way if there will be any expansion to Endgame content before/with 1.0?

No big end game system expansion at 1.0, though the item faction system will certainly mix into the end game loop. Don't worry - we have big plans post 1.0 and will be regularly releasing content. I've spoken to it a bit before, but it's worth reiterating in this response: We want and have plans for the following end-game content for post 1.0:

- Very high difficulty static (non-scaling) boss content
- More system layers to Monolith
- more itemization chases

This is of course a very quick, off-the-cuff list, so don't read into something not existing or anything like that.

about 1 year ago - /u/moxjet200 - Direct link

Originally posted by fl4nnel

I backed this game almost day 1 on Kickstarter, and I haven't been disappointed yet. So excited we're finally getting 1.0! Good luck guys, hoping for a good launch!

Thank you for your early support 🍻

about 1 year ago - /u/moxjet200 - Direct link

Originally posted by LetsGoHome

Hey thanks for the response. Don't worry I won't take as scripture haha. Best of luck with the lead up to 1.0.

Ps: spoil a falconer skill xoxoxo

Falconry :)

about 1 year ago - /u/moxjet200 - Direct link

Originally posted by Eli_1984_

The day before my wedding anniversary, perfect 😁😁 my husband and I love your game and we normally have the week around our wedding day off... Absolutely going to play your game!

Congratulations to you both 🍾

9 months ago - /u/moxjet200 - Direct link

Originally posted by Xnate13X

So, can't find a time on the 21st that it releases at. What time is release? Need to plan my day to be able to hit buy & play the second it releases. Thank you!

Planning for 11am central! You can remember that as our typical launch times by our studio name, Eleventh Hour Games :)