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There are a lot of awesome things about Last Epoch and I am looking forward to getting more into it once Multiplayer is fully released. The devs are engaged with the community and frequently post development updates detailing all of the work they are doing fine-tuning various game systems. That's all wonderful.

In my mind there is an elephant in the room though, and I'm curious to hear others' opinions. The game just feels and looks clunky. Animations and combat feel stiff and lifeless. Visual clarity is generally poor due to monster spam, skill spam, and giant damage numbers covering the screen. On top of all the visual clutter, the models themselves kind of look like toys instead of heroes or monsters.

Compared to D2R, the game's mechanics are compelling but its presentation makes it very hard to feel immersed in the game. Do others feel this way or am I being overly harsh? Most importantly, are the devs happy with the current feel of the game or do they plan on overhauling it before 1.0?

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almost 2 years ago - /u/ehg_trasochi - Direct link

are the devs happy with the current feel of the game or do they plan on overhauling it before 1.0?

We're not planning a one-off big overhaul, but we are always working on improving the visuals of the game. The live game has fallen a bit more behind what we have internally than usual, because of the gap between patches, so 0.9 should be a more notable improvement in a lot of respects.

For feel of combat in particular we're making visuals improvements like damage type specific death effects, moving enemies flinching when you hit them, and enemies spewing more blood or other appropriate particles when you hit or kill them.

As for enemies, many of them, especially around chapters 2 and 3, are either receiving updated models and animations or are being replaced with new enemies that have higher quality models and animations. We're also adding more different types of enemies to some areas of the game that are lacking in variety.