almost 5 years ago - Trasochi - Direct link

It is too powerful.

It used to have a cap at 50% of your maximum health per second, but we removed it in the leech rework. Now all leech instances have a fixed duration of three seconds instead. The reason we made this change is because we don’t want health to become a single most important stat for defenses, and an important part of that is avoiding sources of recovery that scale with health.

We stand by the reason for this change, but it looks like it has generally resulted in health leech being more powerful point for point, meaning that the values we were using for sources of health leech are now too high. We will be reducing these values in upcoming patches, and may also increase the base leech duration.

Another thing we’re looking at is how to make leech require more non-damage stat investment at end game to counter the problem of it being a defence which is improved by just stacking damage. The “Increased health leech” hybrid affix is part of this, but at the moment the maximum investment into this stat is just a couple of affix slots, which isn’t enough.,

almost 5 years ago - Sarno - Direct link

Thank you for the suggestion; we’ll discuss it during a future design meeting.