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While the base system itself seems fine it still seems to be a bit bland. It doesn't have to be over complicated either; something as simple as adding new glyphs that are monolith specific so you can add more difficulty would be a start.

The Glyphs can simple like:

  • add 2-3 additional enemy modifiers / increase rarity and gold drop
  • Double the listed enemy modifier / Add an additional random echo reward
  • Doubles the player modifiers / Removes echo rewards and cannot gain timeline stability
  • Double the number of enemies / Area contains additional Thief Cache

You can add 1-3 glyphs to any monolith with a 1 time use so you can target farm certain ones.

You get the idea

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about 1 year ago - /u/moxjet200 - Direct link

We agree. We already have large Monolith expansion plans and adding more to end game will certainly be a focus right after 1.0.