Original Post — Direct link
over 1 year ago - /u/moxjet200 - Direct link

We’re very aware of this. We intend to tackle in from both reducing brightness in some zones and changing the overlay map outline visuals. It hasn’t reached the top of the priority list but it’s certainly talked about a lot internally and tracked as an upcoming sprint task

over 1 year ago - /u/moxjet200 - Direct link

Originally posted by BulkyMix6581

May I ask how many devs there are in EHG team? In my opinion, if important UI problems like this, are not on the top of the priority list (which means there are hundreds of issues to be fixed first), then

a) it will be a very very long way to 1.0 version

b) you will be in beta forever. Even if you reach 1.0, it will be a beta also.

Don't get me wrong. I am one of those aRPG fans who voted with their wallet, didn't (and never will) buy diablo IV and preferred last epoch. After 250 hours in the game I have pinpointed hundreds of bugs and UI issues which need to be fixed. I have posted some of them in LE forums and some of them here. To tell you the truth I paid for LE linux native client which is seriously broken and needs to be fixed (and the problem persists for 4 years, from what I am reading). So if there are problems that can't be addressed for 4 years, where last epoch's team is heading?

Disciplines needed to update this consist of a combination of level design, tech art, and UI designers, which are still pretty limited. Those same disciplines have been on things like performance, necessary UI updates, and reworking outdated chapter and end game content. There will still be plenty of work on things post 1.0, though we are hoping to find time for this before. We actually have a branch with a different map outline design that shows some promise but that’s only a portion of it. We’ll get there!