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Been a long time since anything has been said. Everyone is hard at work on multiplayer I'm just desperate to see the update or at least know how long we've got to wait for a glimpse.

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over 1 year ago - /u/EHG_Kain - Direct link

Soon.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by Depnids

(TM)?

Great show!

Edit: since I've gotten 3 DMs asking what show, Taskmaster. It is a panel show where people compete for pointless prizes over useless tasks for no reason other than it's fun. If you are interested in having a laugh, start at the beginning with "The Watermelon Task".

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by Aelforth

Out of curiosity, what are plans, if any, to handle player and difficulty scaling in multi?

(E.g., when a couple friends that progress at different speeds & have level and gear disparities party?)

We aren't currently planning to do much in this regards. You might be in situations where one person is over or under levelled for a situation.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by onikzin

Trading between party members? Isn't that just opening an echo and dropping items on the ground?

While they are similar as a player facing end result, functionally they are very different and require different systems to be synced cross clients. Drops are instanced so the server only shows you what drops for you. If you drop an item on the ground, other people in the zone don't see it too.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by onikzin

Interesting, so you made instances differently from the other game. Wait, does that mean that if a full party finds an idol shrine in a map, each player gets to use it?

Well no but kinda? Only one person gets to "use" it but it will spew out items individually for everyone at the same time.

So everyone gets their own idol shrine that triggers when any one person in the party uses it.

And, if someone uses one before you get into the zone, the items will be waiting on the ground for you. Not sure if this is intended or a bug but it's really nice. It actually happened to me today and I was very grateful.