over 1 year ago - chadzTheDonkey - Direct link
let's assume for the sake of argument that a specific walker costs 10000 fragments to unlock in the old system, and 5 schematics (for body and upgrades) in the new system.

- a group of 5 people and a group of 100 people consider it necessary to get that walker as fast as possible
- this particular walker is ideally manned with 5 people
- therefore the group of 5 needs one walker, the group of 100 needs 20 walkers
- there's a 50% drop chance for 1 fragment/1 schematic in a specific camp

old system (one time unlock):
5 players * 4000 camps * 50% = 10k fragments for 1 walkers
100 players * 200 camps * 50% = 10k fragments for 20 walkers

so a zerg can have 1 walker per 5 people 20 times faster than the small group.
or, to phrase it differently, every player of the small group has to farm 4000 camps to achieve the required walkers, every player of the zerg has to farm 200 camps.

now let's check the new system:
5 players * 2 camps * 50% = 5 schematics for 1 walker
100 players * 2 camps * 50% = 100 schematics for 20 walkers

the player in the zerg and the player in the small group have to do the same effor to achieve a "1 walker to 5 player" ratio.

I know both of you won't trust my opinion, but feel free to verify the math





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