Last Oasis

Last Oasis Dev Tracker



20 May

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Hi Nomads!

We’re adding PVE maps and removing the lobby system from the game. Let’s get into it.

As core features go, the lobby is probably one of the most “core” there is for Last Oasis, so I understand this change will spark some controversy - still, last month we started this series of devblogs by promising we’d be much more transparent and announce things a lot earlier, to give you, the community, the chance to give us much needed feedback on our new approach. This is something we are fully committed to, we want to bring forward our vision for you to let us know if you believe as we do that this is the best for the future of the game.

First I want to get into why we are scrapping the lobby idea entirely, what are our intentions with the PVE maps (especially in terms of balance and design, so very specific questions and answers), and what are the goals we want to achieve by introducing them in the first place.

After we talk about this in here, ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 May

Hi Nomads!

Before we start this week’s devblog, I’d like to acknowledge the absolutely massive amount of feedback we got for the previous one and the ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 May

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Oh boy, looks like we hit a controversial vein with that last devblog - at the time of this post, it has:
  • Comments: 263
  • Up Votes: 226
  • Down Votes: 243
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 May

Hi Nomads!

This week’s devblog will be dedicated to our rework of the building system for Walkers.
One of the major changes coming to S5 is the removal of free placement of structures on Walkers, and introduction of the Walker Hardpoints system.

While this might sound controversial at first, with free placement having been a thing for so long, for us it quickly became a very logical step when we started working on rebalancing Walkers for the next season and looking at the options we had for a replacement - some of the options still allowed for more creative freedom for making crazy Walker builds, but they just didn’t solve the issues we identified when we began this overhaul of the game, for example, melee combat on Walkers.

Melee combat is a massive feature of the game, the same as Walkers, yet both things don’t usually go hand in hand or work together very well. This is one of the factors that we were looking at when deciding the best option to go with.... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Apr

Hi Nomads!

This week’s devblog will be focused on the upcoming changes to siege weapons in Last Oasis, balancing the ammo progression, improvements to the remotely controlled weapons system, and Automata, which are a new addition designed to enhance the capabilities of Walker pilots.
We will also be touching on balance changes related to the armor rating system and damage types affecting both structures and Walkers.

As was mentioned in our first announcement, a lot of old design decisions have been overturned in favor of following our new direction for the game - the upcoming changes to siege weapons, base raiding and Walker combat balance are no exception.

Some of this work required us to re-do the old armor rating system from the ground up, into what we believe is a much more intuitive one, which should also ensure the proper interactions happen correctly.

For this devblog, we won’t be talking about base raiding a lot, but the section dedicated... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Apr

Hi Nomads!

As one of the most important elements of Last Oasis, creatures and AI in general were one of the very first things we started with when we began planning the LOverhaul, so it felt like the right thing to dedicate our first devblog to them.

In this devblog I’d like to tackle some of the changes we’ve done to the old creatures, new creatures coming to the game, design choices we’ve made for them, some of the technical challenges along the way, and what’s in store for the future when it comes to creature behavior and design in general.

For these devblogs I will always be approaching the developers in charge of designing and implementing any changes or additions we talk about here, so we might be getting into the technical aspects of these features a lot. I’d also like to point out that some specific terminology was used in some cases that probably doesn’t mean much to you now, but as we continue to release more devblogs it will make more sense. An exa... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Apr

Hi Nomads,

We are very excited to finally be able to start revealing more details about the next season of Last Oasis. There’s quite a few things to talk about, starting with me taking over the role of community manager while gladiator continues to focus on the other tasks she has within the studio, so you can expect a lot more of me in the near future :)

Moving forward, we’ll start sharing a lot more details about Season 5 changes. With such a vast overhaul of the game in the works for quite a while now, there is plenty to show to you all. We’ve decided to split it into devblogs each focusing on specific parts of the overhaul.

Next week we will be releasing our very first devblog, which will be focused on showcasing the new creatures coming to Last Oasis, AI systems getting completely rewritten from the ground up, changes to physical mobs, design of new mobs and re-design of old mobs, and how they fit into the new direction Last Oasis will be going with the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.