Last Oasis

Last Oasis Dev Tracker




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Walkers

Hornet
  • Increase turning radius (better than now, less than before)
  • Slight speed increase
  • Reduce pushing power
  • Improve low speed acceleration

Falco
  • Slightly increase Falco speed
  • Improve high speed Falco acceleration
  • Reduce pushing power

Balang/Silur
  • Set Balang and Silur HP to the same as the Core.

Balance
  • Increase length of all grapples, some other balance tweaks, swamp lightwood for ceramic in Flotillan
  • Reduce module components to 6 and increase the amount available per trader.
  • Change layer module crafter spawns on to spread it out.
  • Kali Spires loot table adjustments
  • Reduce meteor core drop rate for all asteroid tiers
  • Reduce ...
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19 Apr

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  • Slowed down soil auger recipes
  • Fixed rupu rocks not dealing damage inside target range
  • Improve scattershot performance
  • Fixed rupu rock trajectory mismatch between client and server
  • Fixed soil auger not accepting water
  • Fixed ancient towers POIs not spawning
  • Fixed Falco ball mesh collision
  • Kali Spires and Ancient City Optimization pass
  • Disabled building auger on platforms, only walkers

17 Apr

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    pogosan on Steam - Thread - Direct
Today Kali Spires will start spawning across the world. This will be our final static map through the conclusion of the test. As with Volcanyons, improvements and tweaks have been made to Kali Spires, but may require additional refinement as we learn what resources are too scarce, whether the designed activities are enough to keep people engaged, how walkers of all types are able to get around the map, etc.

We really sincerely hope that everyone has enjoyed the test, even with all of the bumps along the way. There are a few more weeks to go still, but this marks a sort of halfway point, so we wanted to provide the community an opportunity to provide feedback.

https://forms.gle/c5Kg4BzdmXobv7wj8


This is a... Read more

11 Apr

Post
    pogosan on Steam - Thread - Direct
Mapping
  • Improve POI spawning inside landscape
  • Fixed small rock collisions on Volcanyons.
  • Respawned all AC POIs and reduced roam rupu (200 -> 60)
  • Respawned all Volcano POIs and reduced roaming rupu (400 -> 200)
  • Allowed fire darts to be placed in ammo chests
  • Added Brine to Volcanyons. Gathered from lakes around the map. Can turn into salt in clay pot.
  • Respawned Canyon POIs and reduced roaming rupu (600 -> 200) and phemke (400 -> 300)
  • Increase light/visibility on volcano
  • Respawned all Cradle POIs + reduced number of roaming rupu (300 -> 100)
  • Hide grappling belt charging station in tech tree

Crafting
  • Reduced Triple Stitch armor XP. Increased triple stitch cost in chest (6 -> 12)
  • Fix fire darts being too cheap in T3 WWS.
  • Added recipe ...
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08 Apr

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    Misper on Steam - Thread - Direct
Greetings Nomads
Today is patch day and we’re pulling in a ton of requested changes and fixes that we’re super excited to share, namely Adding further improvements and content to the Volcanyon tile, adjustments to walker power and cap (specifically for larger clan cap tiles), changes to crew sizes, rigs, and a whole lot more.

Unfortunately, there is some bad news - we have not yet received our Xbox certification. As a temporary solution, we are building a network compatible patch that should let Xbox players continue to connect and play the game, however, it is very likely that you will experience a bunch of new bugs as many of the changes we have made won’t be reflected on your client. On the bright side, we made the beatstick unlocked by default and made some changes to enable the tutorial, so progression should now be much smoother.

While we received certification for the original S6 patch, there were some follow up issues which have prevented further certifi... Read more

01 Apr

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    Misper on Steam - Thread - Direct
Greetings Nomads We wanted to update you on what’s happening with the test as we’ve had some exciting content over the weekend along with a few speedbumps that we need to address.

Tile Claims Proxy walkers have been seen roaming the Oasis! With the release of the Ancient City tile, we’ve started to see proxy walkers going down. Congratulations to Vanguard for being the first clan to claim a tile! This is our first foray into the new system and we’re looking forward to seeing the larger groups fight over control of their tiles. Hopefully this will add some much needed politics and governance for the smaller groups of players as well as some exciting and dynamic PVP events.

Server Issues The servers are experiencing a lot of lag right now because we’re basically running them at maximum capacity. For this test we had a finite number of servers allocated to the game and despite our best guess, the population has grown larger than we planned for. Th... Read more

29 Mar

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    Misper on Steam - Thread - Direct
Greetings Nomads
Another day in the wastes and we’re expecting to see another peak player count as we head into the weekend. We wanted to reiterate how excited we are to see so many of you returning to give the game another chance. With that, we have decided to release even more of what we’ve been working on with the introduction of Event Tiles! These will be a hotspot for PVP and players will only be able to spawn on them with a walker in the tile (No spawning in desert). So let's talk a little about what you should expect.

Quality System With these new event tiles you’ll notice a Gold diamond marking the tile. This indicates it is a “Quality Tile” where colored variations of Green, Blue, Purple and Gold quality enemies and resources will start spawning. The tiles will last 2 hours and you’ll notice that these resources do not respawn and will show up at varying degrees of rarity. This season we wanted to make legendary difficult to find so we suggest you... Read more

28 Mar

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    Misper on Steam - Thread - Direct
Greetings Nomads
It’s been 24 hours since the launch of the Season 6 test and we are so glad to see many returning and new players enjoying what we’ve done with the game. We wanted to take some time to go over everything we’ve learned so far and what we’re doing going forward to keep improving throughout this test.

Canyon Tiles As many of you already know, we’ve released Canyon tiles a day earlier than we anticipated. This is largely due to the feedback we’ve been receiving from you in the community and we want you to know we’re listening. Hopefully this will show you we’re willing to make changes to the original plan when we see a better path forward for your enjoyment of the game.

We want to keep the cradle tile in the game to some capacity as it’s a great starting point for players. Often in previous seasons we noticed you would just deathspawn off the tile completely and never visit it again. Further, it gives players the opportunity to fight each ot... Read more

27 Mar

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    Misper on Steam - Thread - Direct
Today we’re launching the final Test of Season 6. As some of you may already know, we’ve been working hard on the next iteration of the game with a complete overhaul of pretty much every aspect of walkers, progression, maps, crafting, content and balance, by listening to your ideas and feedback.

To make the right choice and ensure the stability of the season, we will be starting with a full test immediately using the official servers, iterating across all maps and plan to finish in around 5-8 weeks in May, with the full launch of Season 6 shortly after.

This test will be as close to the real content of the game as possible and we will be making sure to use this as an opportunity to take feedback from players in our Discord and Steam forums, as well as address any gamebreaking bugs or exploits we may find.

This update brings lots of new content, activities and features that should hopefully incentivize more PVP and player interaction, while giving more protec... Read more
Comment
    Misper on Steam Forums - Thread - Direct
For the Season 6 version you just need to download the MAIN BRANCH of the game. No betas necessary this is all on official servers.

25 Mar

Post
    pogosan on Steam - Thread - Direct
Greetings, Nomads!
Prepare yourselves.

We’re beyond happy to finally announce the plan for Last Oasis.

This Wednesay March 26, 2025 at Midnight (00:00 EST) we will be taking the official servers down for maintenance. We expect this to last until Thursday March 27th, 2025 at 2pm EST when we will make the official servers live for the final Season 6 test. During this test, you should expect bugs, crashes, poor balance, and general unpleasantness. This test will also be available to all console players on Xbox.

We expect the test will last for 5-8 weeks but this may vary.

Season 6: Chapter 1
As many of you know, Season 6 is the product of the players. Between the three of us primarily responsible for the design and implementation of Season 6, we have well over 10,000 hours in the game, and many more thousands discussing it with and amongst you on Steam and Discord. Season 6 will be the most heavily tested season ever, w... Read more

18 Jan

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    Spirit on Steam - Thread - Direct
Greetings, Nomads!
We’ve recently wrapped up our second Season 6 test and are excited to share our thoughts with you. Season 6 has been our most collaborative season yet, bringing both great opportunities and unique challenges. We deeply appreciate everyone who has taken the time to test, provide feedback, and adapt as we navigate the bumps along the way.



Our Vision for Season 6
In our last post, we said that S6 would be a return to the PvP roots of Last Oasis. our aim is to capture the spirit of what made the game special while moving it forward. To us, forward means improving the games accessibility while keeping the core.

We want to share a personal anecdote from our time playing that demonstrates the gameplay we’re trying to achieve. Our clan was debating between jumping into a proxy fight, trying to loot an asteroid event, or contesti... Read more

06 Sep

Comment
    Misper on Steam Forums - Thread - Direct
There's actually a lot more PVE content going into S6 like new treasure maps, New walker vs Large Monsters and brand new/reworked camps. We're letting private servers handle anyone that wants to create PVE only tiles since it would essentially be the same thing.
Comment
    Misper on Steam Forums - Thread - Direct
S6 should hopefully be similar to your S1 experience but we tried some large changes to pvp to hopefully make it a lot more fun.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Misper on Steam - Thread - Direct
We’re excited to announce that we’re opening applications to participate in testing for Season 6 of Last Oasis. Nearly every part of the game has been modified in some way, and we want to approach testing in a different way than we ever have before. We’ve already begun internal testing, but as you all know that can only get us so far. Our plan is to have some phases of invite-only testing to test balance and gameplay at a larger scale, before eventually having a Beta Branch which will be open to the whole community. If you are interested in participating in testing, please complete the application below.



https://f... Read more

24 May

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    Spirit on Steam - Thread - Direct
Greetings, Nomads!
It’s been an exciting few months for us with the release of the Last Oasis Modkit and Bellwright. We’ve been thrilled to see the incredible creations from our talented community using the modkit.
Bryan has been diligently improving the modkit to provide you with the tools needed to create your desired experiences. To support this, we’ve decided to merge all current S6 changes into the Modkit branch. While these changes might break some mods, we believe it’s better to address these issues now rather than later.
Please note that these changes are a work in progress. They don’t represent the final state of S6 and many are still prototypes. However, they aim to address significant issues from S5 and offer a better foundation for modding.
Here are some of the key changes:
  • Walker Cap: Each walker has a specific amount of "walker power." The total max walker power on each tile can be 100, 200, or 300 based on the clan cap. Walker...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    pogosan on Steam - Thread - Direct
Greetings, Nomads!
It has been some time since we last gave an update, but today, we are thrilled to unveil the release of our long-awaited Modkit! This opens up a world of possibilities, allowing for complete customization within Last Oasis. With access to these powerful tools, players will have the ability to craft experiences tailored to their wildest imaginations. From tweaking all game mechanics to creating entirely new items, weapons and creatures, the Modkit empowers you to shape the game how you want it.



Key Features of the Modkit:
  • Modding capabilities that enable extensive customization.
  • Tools and resources for crafting unique gameplay experiences.
  • Play in editor to test new features locally.
  • Documentation and support channels to assist players with any troubleshooting.
  • ...
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