over 3 years ago - not_so_gladiator - Direct link
Gamescom is happening this week! We’ll be hosting an AMA on r/games on Friday, August 28th at 6 PM CEST / 9 AM PDT. This Reddit post will be updated with more info, along with a cross-posted link to the Last Oasis sub. We’ll also share links to the AMA on our social media.

We will also be shifting away from our official forums and towards Reddit for now. The official forums will be closed and archived soon so we can continue to look over all the feedback and suggestions, but they could make a comeback in the future!

We are going to tell you all about our plans moving forward in the Community Devlog that we’re posting at the end of this week.

Now, for this week's content push, we’re introducing the...

Walker Packing Attachment!

We understand the need to be able to pack up some smaller Walkers and have them easy to access. With the Walker Packing Attachment, larger Walkers like Falco, Buffalo or Stiletto will be able to store the following packed smaller Walkers: Spiders, Fireflies and Dinghies!

https://youtu.be/2sNzare1rQs

CHANGELOG

- Added Walker Packing Compartment.
- Fixed walker icons on world map.
- Fixed visual issues with some foliage and grass.

COMMUNITY FEATURE

-RadioX has been making some fun thematic stuff:

https://youtu.be/w2HMShrp6a0

COMMUNITY QUESTIONS

PLEASE NOTE: we aren’t including too many questions in this post since a Community Devlog is getting posted on Thursday. There will be a bigger Q&A there, plus the AMA on Friday.

Q: What are you going to do to increase a number of new players in the game?
A: More will be explained later in the week when we release a Community Devlog that’ll go a bit more in-depth.

Q: Are there plans to add safe tiles where PvP is disabled?
A: We’re still considering solutions for players with different PvP preferences, but we’re not currently planning to add regular tiles with PvP completely turned off. We do have some ideas for peaceful tiles later on, but they would most likely be designed as a unique oasis type (Flotilla being one example).

Q: When releasing patch notes in the future do you plan on making them more in depth as to allow players to see how everything works that has recently been added to the game in more detail?
[/i]A: We are trying to work on expanding how detailed our patch notes are. We might initially focus on the bigger components that get added and how they were designed to work within the game. These descriptions may not be included in the patch notes themselves, but would be part of a blog post or devlog.[/i]

Q: How’s the Commerce update coming along?
A: The majority of the planned features are getting finished and tested by now. We’re focusing on tweaks and adjustments, polishing new models, and figuring out things related to wipes. Read the details in the upcoming devlog!

Q: Would you hold a contest where the community could design a Walker?
A: That’s something we can try to organize, if enough people would be interested in it!

Q: When will you stabilise fps?
A: Since there isn’t “one big FPS issue” and performance depends on many small things, the improvements there are incremental. We’re optimizing a ton of smaller issues over time, so you’ll be seeing them with almost all bigger patches, engine updates, and so on.

Q: Are you considering changing burn time?
A: Once we figure out the details on wipes, we’ll be able to experiment with core mechanics like this much more freely, so it’s definitely a possibility.

What other kinds of attachments or upgrades would you want Walkers to have?





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