The new update is here!We've decided to try a new format for the changelog, which should highlight the important changes and things you've specifically been asking for, instead of a huge list of every small thing we did. Let us know what you think!
We'll also be posting a big devlog tomorrow, providing more details on the bigger features, their purpose and balance decisions. Expect some hotfixes in the next few days and we're also working on a follow up patch for Volcanic with even more new features.
Maps
- Added Volcanic Hard map along with new Creature and two new Resources
- Harvestable Lava Lakes appear on Volcanic along with corresponding Resource and a Container
- Lava now deals damage to players and walkers
- 4 new Volcanic Lootsites added (one with a chest to drag, one platformer with a chest on the top, one with a giant rock to mine and one burnable)
- Lava Pools cooled down on Sleeping Giants, Lava resource is exclusive to Volcanic map now
- Fixes and balance of resources on Crater map
Walkers
- Added new Walker: Domus - Large walker with walls and doors
- Fixed steering levers placement checks to forbid meshing
- Fixed stacking bonuses for various modules and added detailed descriptions to modules with current bonus of selected stack visible
- Rebalanced weight cap for walkers - Made them more in line with what each walker’s function is supposed to be and fixed obvious wrong values
- Fixed collisions and spawn points on Mollusk Walker
- Fixed getting stuck inside walkers during construction
- Tool and gun pod cost balanced, fixed toolpod collision
- Fixed quite a few objects colliding with camera
- Fixed walker construction colliding with support beams and suspension
- Added walker search bar to world map
Creatures
- Killin - new flying monster added to Volcanic map, source of Feathers resource
- Fixes in Nurr’s fight and return to spawn point
Weapons
- Added full set of Firestone weapons, crafted with Lava resource
- Added throwable and siege Lava Bombs
- Added Floating Mine
- Added Explosive projectiles for Repeater and Ballista
Players
- Added reserved slots for clans who own a tile. Always active while proxy is there.
- New balance of weight for equipment and placeables - Most were never properly set and were obviously wrong compared to each other
- Tweaks in offset camera settings for player, implemented dynamic fov
- Disabled sprinting while crouching bug
- Fixes in animations, mostly for two-handed weapons
- Few combat fixes, mostly regarding blocks
Other fixes and improvements
- Optimized time in which player gets migrated from burnt tiles
- Fixed exploits with cancelling enemy’s safelogout
- Added Furniture set containing light sources, chairs and tables
- Fixed UI’s time to respawn on walker with Bullrush Module stacked
- Fixed issue with only one light source in area actually giving light
- Disallow building on base that is being packed
- Proxy activation timer visible on world map
- Fixes in Ancient Fabricator regarding its functionality
- Disabled invalid crosshair for throwables
- Updated Walker Modules icons
- Always spawn Ancient Crafting Station on private servers
- Few optimizations in low/medium quality settings
- Displaying a message in queue when the tile is currently offline
- Minor fixes in tutorial
- Other tweaks and fixes