BALANCE
- Increased clan cap water penalty.
- Adjusted player effects of vitamins.
- Added bonus effect details to module stacks.
- Buffed health of all walker legs.
- Added spawn timer delay for respawning in desert.
- Increased max quality for all resources to 100.
- Increased walker climber HP from 100 to 1000.
- Nerfed Sinus Destroyer vitamin effects.
- Nerfed Weightless Module boost from 20 to 10, boost is now capped at 90%.
- Made Bullrush Module boost use percentage value, changed the effect from flat 2 to 3%, capped at 30%.
- Decreased Forager Module max effective stack size from 100 to 10.
- Decreased Lumberjack Module max effective stack size from 100 to 10.
- Made Torque Module generate torque 50% slower, capped at 50% increase.
- Nerfed Watery Module gain per module by 50%.
- Hearth module reduces respawn cost by 2.5% per module, capped at 25%
CLANS
- Added Veteran rank - officer permissions without invite/kick.
FIXES
- Fixed some vitamins displaying incorrect effects.
- Fixed gun and tool pods sometimes having broken rotations.
- Fixed turrets sometimes having broken pitch angle.
- Fixed some display issues of water to travel.
- Fixed unarmed combat being considered as damage to buildings.
- Fixed Schmetterling moving backwards faster.
- Fixed issues with steering levers placement inside objects.
- Fixed medium wings construction having wrong rotation.
- Fixed visual glitches with some attack animations.