over 3 years ago - not_so_gladiator - Direct link
Post will be short since there will be a Community Devlog tomorrow!

Coming this week to the Beta Branch: the Battle Fan!

Hard maps are also being added. Event maps, including the Ancient City, will be added next week!

CHANGELOG
BATTLE FAN

- Added Battle Fan that sucks and blows.

COMMERCE

- Made all Tablets tradeable.
- Made auctions prolong when someone bids.
- Increased all auction starting prices.
- Made all scouting quests more difficult.
- Slightly buffed rewards for bringing items quests.
- Tweaked prices and quantities of items at merchants.

WALKERS

- Actually added Heavy Legs to Buffalo and Hornet.
- Actually added Armored Legs to Buffalo, Hornet and Stiletto.
- Made Silur Walker top hatch easier to enter.

BALANCE

- Made all non-base structures have Soft armor.
- Made all weapons damage Soft armor (except beatstick).
- Increased Rupu Turret activation time from 15 to 180 seconds.
- Made it possible to only have 1 sandbed per player.

FIXES

- Fixed VOIP again. Still improving.
- Fixed Torque Windmill having too large collisions.
- Fixed Net Thrower aiming and camera.
- Fixed small Walkers sending players to space.
- Fixed Walker camera going through stone walls.
- Fixed quest packages being tradeable.
- Fixed canyon mushrooms eating loot dropped on them.
- Fixed lakes eating loot dropped in them.
- Fixed sometimes not being able to sell items to merchants.
- Fixed exploit with rupu camp clearing quest.
- Fixed Nurr leaping forward behavior.
- Fixed not being able to disassemble
- Fixed Silur Walker Core meshing into terrain.
- Maybe fixed Stone Doors shifting around.
- Fixed some issues with the rupu weapon stick.
- Fixed netting issues for various structures.
- Fixed sometimes going through things when climbing.
- Fixed sometimes seeing wrong combat animations.
- Fixed quality spots changing after server restart.
- Improved performance around lakes.
- Improved clarity of some descriptions.
- Fixed a crash related to merchant interactions.

BATTLE FAN




If you watched the trailer for the Commerce Update last week, you probably noticed the “booster” on the back of the Walkers. Say hello to the Battle Fan: this can act as a gas disperser by blowing the air out by default, but it can do much more with a little torque added. It can Superblow by charging up with air and releasing a strong gust that pushes the Walker it's on, deflects projectiles like cluster bombs, and sends unfortunate nomads that were too close flying. Adding some lava while Superblowing, however, will ignite everything on its path, unleashing a fiery hell. Last but not least, the Battle Fan can perform a Supersuck that sucks in all the gases in its vicinity and stores them in a container that allows to blow those gases out with a Superblow.

COMMUNITY QUESTIONS
Check out the Devlog tomorrow for some community questions! If you have something to ask the devs, join our Discord[discord.gg] and check #announcements for a link to our submission form. To see what we've answered in the past, check out our {LINK REMOVED}Living FAQ.





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