about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2918851011139599286]here[/url].
about 4 years ago - not_so_gladiator - Direct link
CHANGELOG

EXOSKELETON

- Added Exoskeleton.

VISUALS

- Improved various effects during eclipse.

FIXES

- Fixed Gun Pod collisions for players.
- Fixed visual issues with retracting wings.
- Fixed inconsistent interaction for retracting wings.
- Fixed collision issues with catapult rocks.
- Fixed grappling hook controls breaking by landing with menus opened.
- Fixed camera issues when close to water.
- Removed ability to open menus when manning a Tool/Weapon.
- Removed ability to use bandages when manning a Weapon/Tool.

EXOSUIT



The Exosuit (aka Exoskeleton) is this week’s content push, and we wanted to tell you all a bit more about what the suit can do, and what we have planned for it in the future. We’re releasing this with a very big note: the suit is still a prototype. Any and all feedback on the suit is important, since it is still in development.



The Exoskeleton uses a complex system of pulleys and gears to maintain its integrity while moving and allows the nomad operating it to carry larger weights. Similar mechanisms are used in many other nomadic structures and tools. Even though the Exosuit's armor absorbs most of the damage dealt to the wearer, it won't be able to protect against environmental damage like fire or gases, while also suffering from poor explosion resistance. At the time of its invention on the Flotilla, the carrying mechanisms of the Exoskeleton are only suited for specially designed bolt-shooting weapons, but more tools and weapons are being tested by the Nomadic engineers.

In general, without any upgrades or modules that may come in the future, the Exoskeleton is a slow-moving machine capable of withstanding significant damage and designed specifically for combat, as it doesn't allow performing most actions due to its bulky structure. It can also be packed into Walker Packing Compartments to be transported between oases.



COMMUNITY FEATURE

-Can we talk about how amazing this handaxe that u/AdamJerel made is? Because holy sh*t.

COMMUNITY QUESTIONS

A huge thank you to everyone who participated in our AMA on Friday! We’ve updated our {LINK REMOVED}Living FAQ with what was asked and answered. This week, we’ll be answering a couple more questions from Reddit.

First up is the most upvoted comment. We wanted to take a little more time to answer instead of trying to get one out there during the AMA:

Q: Your game launched with roughly 30k players and now has a peak of 1k players on a good day in just 6 months.
In your honest opinion, what are your opinions on this and why do you think nearly 97% of your player base abandoned this EA title? In addition, how are you going to convince the people who left the game that they should come back and try the game again?

A: We launched the game with unique fresh setting, having great atmosphere and in a pretty polished state, especially in the early game. However we had (and still have) lack of content, number of serious gameplay issues (in particular affecting late game) and lack of customization options.
Considering all of that, it is absolutely expected for people to give it a try, play for some time and then leave, while checking on the game's state from time to time. Not saying we didn't make mistakes after release, but mistakes are also something to be expected and a part of EA title development.
The only thing we can really do about this is continue development, fixing the issues, adding more content and ways to play. It is understandable that for many people the current numbers seems worrying, but the more important part is for the game to keep improving and be fun to play. When we fix all the major issues - getting the numbers back won't be difficult.


Q: Can you comment or give a hint regarding other small walkers that are in the pipeline?
A: As you've noticed with the Cobra Walker, we're currently focusing on expanding the walker fleet with machines that have unique and special uses as opposed to general walkers, just with different decks. We do have some cool ideas for those as well though like an Interceptor Walker, so make sure to check the posts for any sneak peeks!

Q: Are there any plans to make knowledge unlocks or tablets also random loot drops?
A: It's possible we'll add tablet drops in some special places like big PvE boss encounters or event map exploration in the future, but it's unlikely you'll find them in regular loot drops from rupu camps or normal loot sites.

Q: With the commerce update coming up soon, is there any plan to make walkers sellable/transferable to individuals?
A: We've been considering a feature that would allow selling walkers at Trading Stations and will be looking into adding it some time after the Commerce Update.

More questions from the community will be answered next week!

Here's a teaser for what's coming next:



What do you think about the Exoskeleton?





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