over 3 years ago - not_so_gladiator - Direct link
CHANGELOG


BOMBS

- Added Cluster Bomb.
- Added Healing Bomb.
- Added Insects Bomb.
- Added equipment durability damage to the Sulfur Bomb.
- Made Chalk Bomb a smoke screen by removing damage.
- Improved performance optimization of bombs and gases.
- Improved visuals of bombs and gases.

FIXES & TWEAKS

- Adjusted UI elements of player/clan name overlay.
- Fixed being able to unpack things close to enemy bases.
- Fixed Slingshot not working with Ammo Chest properly.
- Fixed Camelop's protection bubble.
- Fixed Camelop continuing to pump after destruction.
- Fixed enemies being able to activate the Camelop pump.
- Fixed some missing item descriptions.
- Fixed water particles interaction with players.

BOMBS

This week, we’re introducing three new bombs! There’s the Cluster bomb, the Healing bomb, and the Insect bomb.







-The Cluster bomb explodes on impact and splits into more bombs, covering a large area with carnage. Be careful, though, it could prove to be dangerous if used without caution!

-The Healing bomb will release healing “gas” within a certain area, affecting everyone inside.

-The Insect bomb releases stinging insects that will follow players who get near them and do some continuous damage. It can also be used to snap grappling hook tethers!

-We've also buffed the Sulphur Bomb by adding durability damage to all equipment it covers with its toxic fumes and removed damage from the Chalk Bomb, turning it into a cheaper smoke screen. All the bombs and gases also received significant optimization improvements and some visual overhauls.



COMMUNITY FEATURE

-For some good :sparkles: wholesome vibes :sparkles: https://www.reddit.com/r/lastoasis/comments/istcqn/the_boogaloo_way/


COMMUNITY QUESTIONS

Here’s a few more of your questions! Don’t forget to check out our {LINK REMOVED}Living FAQ, where you can see what we’ve answered in the past. If you want to submit some questions to the devs, join our Discord[discord.gg] and check out #announcements for a link to the Community Questions form!

Q: In the wipe that was mentioned; will the content come out incrementally again (like at release), or will all of the content thus far be available at once? i.e; medium, hard, iron, volcanic released sequentially, or how it is now.
A: It will be incremental like at release, but likely with some tweaks to order and the time between those phases.

Q: Will you be adding unique item stats to current weapon and armor? like bleed, +weight, resistance, etc?
A: All weapons and armors have quite a lot of stats already! There is armor penetration, individual weapon speeds, all kinds of damage types with unique effects on the combat formula, and so on. We didn't want it to be an "excel min-maxing simulator" though, and instead let you pick your gear by how it feels to play with it, so most of those are hidden.

When it comes to new and unique equipment stats and perks though, we're definitely interested in making it more dynamic and interesting. Most likely, it would be either in a form of completely new equipment pieces or a new system that allows to customize existing ones, rather than changes to default stats of current weapons and armors. We'll see what we come up with though!


Q: Are there any deadlines within Early Access? Some list of goals to accomplish before the game can be launched?
A: Not in a sense of specific content or features that have to be added before full release. We went with Early Access because we wanted to have a more reactive approach to development and release features based on feedback, our own observations, and what our community would find fun to play, rather than having a dogmatic list of things we would blindly add. It's not always exactly what you directly ask for, since we're looking at the game from a slightly different point of view, knowing its systems and how they interact under the hood, but everything we do is still entirely affected by you playing and sharing your opinions.

Q: Will there eventually be more construction based customization on walkers, ranging from just building small structures (like driver cabins) on your walker all the way up to building completely custom walkers from the ground up?
A: There are lots of drafts and prototypes of various Walker structures like steering levers attached to toolpods and Walker deck shields. We absolutely will be adding more of those!

Completely custom Walkers is something we've had in the back of our minds for a while now. Our main concern here is ending up with a single meta build, which would nullify all other Walkers and destroy the balance entirely, not to mention box ship meta is also ugly... If we come up with a solid solution that balances out creativity and effectiveness, we'll definitely consider it.


Q: If I build an arena do you think we could force gladiator to fight in it?
A: If you build an arena, you should definitely share it with me so I can see it and feature you in one of these posts! And who knows, I just might join you for a fight 👀

Q: Will the commerce update wipe include private server data?
A: Yes. There are big server optimization changes that require it.

And now, for a teaser of something coming in the future:



What other types of bombs would you want added to the game?
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2918852280838917413]here[/url].





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