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I mean to straight up display to every player their exact, one, and only MMR stat. And that "divisions" are completely set in stone. Everyone with 500-800 MMR is this division. Everyone with 1000-1200 MMR is that division. Etc.

Then when you see Iron players match made with golds and silvers you'll know that "actually their MMR is similar".

This whole division between "hidden" MMR/ELO and your "shown" rank is just ridiculous.

Flatten and simplify this entire apparatus.

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about 1 year ago - /u/NovaAsterix - Direct link

Way back when it was shown, the problem folks in this thread are describing was very real. Back then the cut off for Gold (rewards) was 1500 MMR and since you could lose below 1500 without any protection players would get to 1500 (or pay) and then stop. As I remember, Yegg (the designer who initially worked on the new ranked system with tiers and divisions) was right around 1500 MMR and I believe fell below the mark. They then had to play a game right at the deadline of the S2 ending to get back into Gold (and I mean literally the season ended while they were in this game, me and some other folks were watching live). They said the anxiety to not play and risk falling below was real and that helped fuel the new system.