League of Legends

League of Legends Dev Tracker




Yesterday

Comment

Originally posted by Genericfantasyname

Some sort of "late" game escalation mechanic with a non-gold output.

something like clash towers rotting away after a set time.

Or maybe you get a rift Herald with your baron, like in Ultimate Spellbook.

Just some way for a winning team to close out a game once we are past the intended game time.

Yeah for sure hear ya, those are the types of things we're looking at right now!

Comment

Originally posted by Spideraxe30

Given Swiftplay is part of the core SR experience, is there any concern that it havibg its own specific balancing might be confusing for players or add complexity

Not a ton of concern but those are costs, yeah. Balance bands are broader than standard SR, similar to ARAM, and we'd stay away from doing anything that changes a champion's identity. There is a responsibility to balance this mode since everyone has the ability to choose specific champions without bans as a release valve, and winrate data, so it'd be pretty bad for the experience if there were a 58% winrate Kayle in every game you play.

Comment

Following thread. Interested in if you think Swiftplay is for you, what you think could be better about it.

Biggest thing gameplay-wise on our minds right now are outlier game lengths. The game length is on average shorter than standard SR (excluding surrenders for both, yes) but the experience breaks down a bit when everyone on both teams gets to full build and then are there for a long time. Those 40 minute Swiftplay matches shouldn't really be happening.


20 Jan

Comment

Originally posted by cathartis

but then the 2nd and 3rd mastery missions require 24

Small correction. The second level of the mastery missions requires 25, not 24 mastery levels. And these are in addition to the 12 already done, so you will need a total of 37 to complete the second mission. Given I'm personally only on 6/25, I'm not likely to find out how many mastery levels the 3rd level requires any time soon.

Even to get the second mission done, you will need to raise the average mastery miletone level of all 10 of your pool champs to 3.7 - i.e. you will need to get a bunch of champions to mastery 4+. If there are a couple of champions that you simply have no interest in playing, then you will need to get the average mastery miletone of the 8 remaining champions to 4.6 - i.e. a bunch of champions will need to hit milestone 5+. And that's just for the second mission...

This is taking the ****. I suspect almost no-one will bother to complete the second mission....

Read more

This is a bug and we're working on deploying a fix as soon as we can. The collection page is the correct experience (and the 24 not 25 Milestones for the 2nd reward is correct).


19 Jan


18 Jan

Comment

Originally posted by Javonetor

i know it’s old news now but maaaan how i miss quickshot

♥️


17 Jan

Originally posted by Tekshi

Ya I think, if orange is ruinous atakhan.

orange is for the orange-red atakhan (Voracious)


16 Jan

Comment

Originally posted by cjmaddux

It is the lack of a repeating mission for me. Like, I am an ARAM and TFT only player. I have played 4 hours or so a night since the new pass started and I am at level 7. The pass is not worth at all without a "time played" repeating mission.

It's there right now, just under Act category.

Comment

Originally posted by ElKingPT

Not yet, most are at 3 or 4 out of 5 steps. Yet the mastery ones are what bore me, forcing me to get S with champions I dont enjoy that much.

Guess I could blame doing aram, since it was what i played the most before swiftplay

You didn't like trying to get A/S grades on champs in ARAM? That feels like peak ARAM goal setting to me, personally.


15 Jan

Comment

Originally posted by Neblinio

Looks like the hex-gates traveling mission is still bugged. At least in Coop vs. AI mode. I just played a game on Hextech Rift, and made sure to travel 5-6 times using the gates. After the game ended, my progress in that mission still sits at 0.

Thanks for the report, helped me track this one down. Originally I thought it was part of the Swiftplay bug, but it was separate and specific to the Hextech Rift Hexgates.

This sadly won't get fixed before 15.2, but I can confirm that the ARAM Hexgates DO work for the mission in 15.1, if you've still been stuck on it.

Comment

Originally posted by zelkat13

I tried with the weekly mission of playing with a main rune of Inspiration in quickplay but it didn't count, I played later with another set of Inspiration runes at ARAM, and that one did count for the mission.
I'm unsure if the daily mission was counted with the quickplay match or it was counted with the ARAM one later.

Thanks for the context! I'm glad it worked in the ARAM game. Do you know specifically which keystone rune within Inspiration you used for both the Swiftplay and ARAM game? Was it the same or different?

Comment

Originally posted by Infusion1999

Didn't work for me either an hour ago

Hi there - since I'm not sure if your comments were before or after the Swiftplay patch, were you able to make progress on the Inspiration keystone mission in the last three days?

Comment

Originally posted by zelkat13

I can safely say that quickplay is still bugged and the missions don't count for that mode

Can I ask for more details? Which specific missions weren't working for you yesterday?

Comment

Originally posted by segfault_in_my_head

Hi u/RiotGraydiance, any update on this fix?

Checked the ticket for this - it should be fixed as of yesterday.

Comment

Originally posted by BestSmnAU

You can't value a capsue at 3000 Blue essence when the capsule only decreases the cost of said 3000BE champion slyghtly, hence it is NOT worth the full 3000BE.

Agreed, that's a miscalculation. We're actually increasing pass BE values.

Link for details

Comment

Originally posted by Tuxiak

There is a lot of popups to click through when you play often, but I'm 100% sure there's a bug right now that shows old pop-ups. I've had to click through around 60~ of these, and then again after I restarted the client.
It also showed me I got chat suspended but it was from an old game and I didn't get suspension.

If you can, DM me your account details and I can have a team take a look. (Assuming this was recent)

Also, pls no password, just Riot ID and region :)

Comment

There's 5 new missions every week and throughout the Act we'll also be dropping missions that support sub-events like Lunar New Year or April Fools.

That, in addition to Mastery based objectives and the Daily every day means there's plenty of ways to earn BXP.

Did you finish all your Act missions already?