League of Legends

League of Legends Dev Tracker




19 Nov

Comment

Originally posted by GamerGypps

How the f**k did they even figure this out lol

I went to fix the actual balance change we made this patch because you have to manually input it on both forms (the initial implementation only did it on one, it might have even made it to PBE) and noticed this discrepancy. I fixed most of the base stats having weird decimal amounts years ago so its my bad lol

Comment

Originally posted by Infusion1999

This must be from the old era where most melee champions had 32.1 base MR.

Spot on

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Originally posted by CrystalizedSeraphine

Fixed a bug where Shyvana had .1 extra Magic Resist in Dragon form.

Dead champ, no reason to pick her anymore.

Yeah my bad on that one, I missed it when I did the base stat rounding some years ago.

Stay tuned where next patch we remove Nidalee getting an extra .6 mana in cougar form (not a joke)

Comment

Originally posted by RiotRayYonggi

I checked this and don’t see anything wrong. Can you clarify?

JK our QA testers found it; multiple E’s in quick succession don’t give extra stacks. We will get the bug noted thanks for the report.

Comment

Originally posted by IllllIIllllIIlllIIIl

No fix for rengar e not giving conqueror stacks man and now they are going to forget about him for another year 😔

I checked this and don’t see anything wrong. Can you clarify?

Comment

Originally posted by SirXrageXquit

can’t decide what’s funnier doran sonning zeus on repeat again or zeus suddenly becoming the most consistent top after leaving t1

T1 only saw Doran’s gameplay against Zeus and thought he was the best top in the world 💀


18 Nov

Comment

Originally posted by AnAimlessWanderer101

First there were augments in tft, then in arena, and now Im wondering when you'll officially throw the on the rift

On a serious note, Im frustrated you answered this thread because I was trying to avoid getting excited

I can imagine us trying them in a temporary mode someday in League, like Wild Rift did with one of their ARAM based modes. Can’t imagine we’d ever add them to standard SR games though, too much disruption and added complexity for a more competitive setting

Comment

Originally posted by freakattaker

Anything about reducing the amount of splits in a year or not resetting ranks and inducing re-climbs as much?

Can offer some thoughts on ranked next week yeah

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The layoffs and this job opening have no correlation whatsoever. AI is still so far away from being able to replace high caliber talent, it's very obvious. At some point in the future, AI is gonna be part of every company's workflow, that's true. But even then, it won't be able to replace so much of what we do as a creative studio.

I understand that I'm just gonna fan the flames here, but I wanna make sure you all understand:

The overwhelming amount of cynicism and bad intentions toward anything Riot does is the reason why Rioters have pretty much stopped trying to connect with folks in this subreddit. At this point, it's just an echo chamber of bad takes, misinformation and poor understanding of the inner workings of game studios like Riot.

I mean this with the most genuine and constructive intentions: if you hate Riot so much, and you're convinced that we're all so unbelievably evil, maybe it's time to move on.

Comment

Originally posted by donlouisvuitton

they can not and will not keep it the same lol they are losing so much money on arcane, riot is a business and not a charity. its a small miracle that arcane has made it this far, they won’t do this twice.

O rly?

Comment

Originally posted by Jozoz

Will it include something about the planned changes to TP that you guys were hinting at a few months ago?

Should be covered in the video

Comment

We’ve got a video coming next week that covers next season’s gameplay and other things

Comment

Originally posted by Losticus

How do you feel about the claim that Riot is a music video producer that also makes shows and videogames on the side?

I think it’s a reflection of our incredibly talented music team and it’s awesome

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Originally posted by Blastuch_v2

Arcane is top tier, but I hope what you said could be also said about artists that work on League.

Riot’s biggest cost bucket is people.

Ensuring our teams are highly effective at delivering great things to our players is our leadership team’s primary responsibility.

Comment

Originally posted by beruon

I disagree on "high quality adult focused animation" market did not exist. Bojack Horseman existed, and that show, even in art is high quality. Different artstyle, sure, but high quality. Same for several other Netflix animated shows like Castlevania. And then you have all the non-western markets with literal decades of high quality adult focused anime...

I am saying that that was the feedback that we were getting when we were trying to find distribution partners for Arcane.

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Originally posted by goADX

I want to ask, will you work with the same animation company, or will you find another one

Fortiche are our partners. They aren’t a “vendor” to us. They are uniquely talented and that type of creative chemistry doesn’t happen overnight or grow on trees :)

Comment

Originally posted by TheDiddlyFiddly

Thanks Mr. Tryndamere.

It always amazes me that such a big company like riot can still put focus on what counts, the love and passion for their projects. I very much look forward to future projects and can’t wait for the MMO that hopefully comes out in my lifetime./s

That is WHY Riot got big - ironically the hard part is keeping that emphasis though now that we ARE big (lots and lots of entropy in the system as there are thousands of individual humans to keep aligned).

Comment

Originally posted by FarohGaming

As an actor, I appreciate you chiming in and taking the time to address these things.

Regarding budgets, I just saw another post about the brown and tan Wolverine costume from Deadpool and Wolverine (which was featured for all of like 10 seconds) took $100k to make and people were baffled. But when you explained that creating designs, prototypes, testing out materials, etc., takes time and $100k is basically like one $75k a year salary plus $25k of materials and other overhead costs or whatever, it made a lot more sense to people.

People tend to really underestimate how much things cost to create "from scratch". The creative process is expensive.

I hope maybe we'll see Tryndamere in some of the upcoming shows/movies! Between Trynd and Wolverine I have a soft spot for "bloodthirsty berserker" types I guess you could say. I should get "Get Mad, Never Die" as my next tattoo.

Yup - the closer to “from scratch” anything it gets incredibly expensive. Imagine building a chicken sandwich “from scratch”. (For the animation, we aren’t building (most) of the software, computer hardware, distribution network (Netflix), or many other components.

But building anything “from scratch” is insanely cumbersome - and yet due to sophisticated and efficient supply chain of the modern economy, making a chicken sandwich is very “cheap” / affordable for everyone.

Here is what chatGPT says about how long that would take:

Making a chicken sandwich entirely from scratch is a monumental task that involves farming, raising animals, and processing raw ingredients. Here’s a breakdown of the steps and the approximate time it would take to create each component:

  1. Raising the Chicken (1–6 months)

    • Obtain a chick or fertilized egg: Start with acquiring a chick or hatching one (~21 days for an egg to hatch). • Raise the chicken: A bro...

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Comment

Originally posted by SanielTaniel

Hey! Dex guy here, mandatory speaking for myself and not the company note here

I've made a few edits to make the article a bit more accurate to what was said here and added a bit about this comment, appreciate the insight.

As for the name, to be 100% honest, my dad's name is Mark, I've always had a hard time correcting to Mar(c). My bad, I should have noticed. Hope this Cryndamere joke doesn't stick around too long cause of me lmao

Side note while I'm here, League of Legends is the reason I have a job and a roof over my head. I've been critical in the past for sure, but I do appreciate you guys keeping the game alive and thriving to the point that I can make a career out of it. Wishing you and the team all the best with whatever's next in the Arcane universe and beyond.

All good thx for hopping in and for the coverage / corrections!

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Originally posted by JustinXT

Don't worry I think aside from the spread of misinformation, the communication from Riot has been pretty clear.

The headlines on the budget were eye-catching and probably came as a shock for a lot of people who don't consider things like the length of development, and the quality of the animation.

Since you're here though I gotta ask, do you think we'll get to see Fortiche work on things like Worlds MVs again in the future?

Some other notes that may be helpful for everyone:

- All of Arcane's budget goes to talent. animators. concept artists. voice actors. sound designers. story boarders. composers. etc.

- The character animation alone makes up about 80% of the budget, because we hand animate every frame to hit this type of quality.

- Anyone complaining about the development budget being high is actually complaining about us paying talent, and complaining about us putting art first. Arcane is a great thing for every person working in animation as it helps point towards the value of higher budgets.

Re: other stuff... MAYBE??!?