I have no idea why banshees is allowed to exist with the stats it has. There is no reason it should provide more MR than a Spirit Visage, despite building out of a single NMM
Because Banshee's Veil is a f*cking terrible item despite its fairly reasonable stats?
Nice play! Those who can't see what alcoves are useful for lack imagination.
Is this on the preseason patch?
They're playing on Patch 9.22 :)
Type: In game bug
Description: If you ult and kill someone with Pyke, the icon for your ultimate reset doesn't go away after your reset timer ends. It stays there for the remainder of the game and it is visible for ALL parties involved on both teams. This is very misleading and leads to your teamates and enemies thinking you have an ultimate reset all the time, even when it is on cooldown.
Steps to reproduce: 1. Pick pyke, 2. Ult and kill an enemy or multiple, 3. Wait for the reset to end and pic will still be there by your summer name.
Expected result: The icon next to your summoner name is still there. A second icon appears next to the first if you ult someone...Read more
Thanks for posting this. We'll be looking into this. I suspect it may have to do with some of the UI work we did for Omnistone.
Aether I have to ask. You wrote:
the earliest Elder can spawn is 26:00 plus time spent in combat with the drakes.
If I understand correctly that can't be right. The first 3 drakes are unique. So lets say Cloud 1st at 5 minutes, Inferno 2nd at 10 minutes. From now on, only mountain spawns.
- 1st mountain at 15 minutes
- 2nd at 20 minutes
- 3rd at 25 minutes
- 4th at 30 minutes
So in a complete stomp, the earliest is actually 36 minutes disregarding the time spent with taking them down.
Am I getting this wrong?
You don't need four of the same drake to get a soul, just any four drakes! So timing would be 5/10/15/20 mins for the four drakes, then Elder at 26.
Hey u/The_Cactopus or /u/RiotAether , why arent any balance changes on the champions besides Senna (On ARAM)? Are you gonna nerf or balance the champs with all this changes in another 2 weeks or are you gonna hotfix them if they are broken? Thanks for all this changes, have a nice day.
9.24 will have our first round of balance changes based on preseason in 3 weeks (long patch!), and if anything is egregiously busted (like, egregious and not just 'this got stronger') we'll hotfix before then!
Rename Maokai's ult to Twisted Treeline
I sent this to the team over slack last night and got a crash bandicoot reaction. Not entirely sure what that means for the future of this suggestion but wanted to give you the update.
Hello EU friends! This is a known issue, we'll be deploying a fix today. Hope you're enjoying preseason.
Type of Bug: In-Game Bug
Description: Kayn's enemy alert bubble while in a wall does not show up when gliding through the alcove.
Steps: As seen in the video, go through the alcove like you are ganking, hugging the outer limit.
Expected result: Bubble shows up with a nearby enemy.
Observed result: Bubble won't show up with an enemy nearby. It does if you go into the wall from the grass there, at least until you hug the outer barrier just right.
Reproduction Rate: 10/10
Thanks for posting. We'll look into this - in the meantime sounds like Kayne is gonna have some nasty alcove ganks 0_0.
Is anyone else experiencing FPS drops in this patch? For me it is happening as the map changes, The game is smooth until the 4th dragon is chosen then my FPS drops 15-20 frames. I play on an average laptop, It never had problems running any game before, I always play on lowest settings but this patch seems to be unplayable. I'm going to try a few games and hope it was just that one. I hope this isn't the last patch I'm able to play of league because I can't afford a new computer.
The map changes before 4th dragon - it happens after the 2nd dragon dies. Is this when you start experiencing FPS loss? Also, if you're able to, shoot me a DM with your laptop specs. I surely don't want this to be the last patch that you play League!
Something similar happened to me. I spawned cloud drakes to get 0 cd for my ult and the rift changed to infernal.
Hey folks! You currently cannot self-select the elemental terrain by spawning specific types of dragons. This is a feature that we're looking into implementing in a future patch. At the moment, we're aware that practice tool dragon spawning and the elemental terrain aren't playing nice together - we'll be cleaning this up in upcoming patches. Thanks for posting here and providing visibility!
Yeah, a "whimsical" jungler, which means it will be boring and braindead to play just like all "whimsical" champs. Jungle is absolutely starved for mechanically intensive champs, Lee is basically all we get.
Hmm Zoe, Fizz and Lulu are all whimsical Champs that aren't brain dead to play
A ha, I’ve been waiting for this post 👀 (since the stuff I work on rarely comes up on reddit 😭) We didn’t forget - we’ll be updating it in the afternoon, NA west coast time. Check back in ~12 hours 😉
wait this will be live on SR?? not just on PBE?
Yea these changes have been on PBE for a while now. They'll be going live today / tomorrow.
Fnc won worlds on their first try :^)
You're not wrong!
Contrary to the Reddit narrative, Doinb seldom leaves his lane with enermy minions under his turret. FPX either gets a counter pick (Irelia, Renekton) for Doinb or champions that can shove the lane with ease at low level (Nautilus, Ryze).
He doesn't do it often but also doesn't hesitate when it's his only option. The Qiyana game vs RNG in LPL finals comes to mind.
does this still hold after support item is fully completed? in low elo, support mages farm so much, and this would really hurt
Tribute/Spoils go away when the support item is completed so the answer can be yes or no depending on your perspective
::edit:: To signal boost below conversations, the penalty doesn't go away anymore, even when the item is fully upgraded. For added context, this is a harsher rule than with the old items, since mage supports in particular turned into mid-lane mages with 4 wards after finishing Eye of the Watchers. Especially with the 1400 gold free gold supports are getting, we're now saying "you can have either regular farm gold [by selling the item] or the Warding passive, but not both."
Going back further we also have c9
Going back furthest we have TSM
EAT THE RICH
when you aren't sure whether /u/RiotAether is a berniebro or yanggang
so his winratio on release will be worse than yuumi? I hope so, otherwise he's not that mechanically intense
I feel like it will be, but we will see. Yuumi's winrate being low was less about her mechanical difficulty and more about the fact that Yuumi players were learning to play her at the same time that ADCs also had to learn to play with her, so it's hard to say
With the voli and fiddle reworks, what lanes are you primarily wanting them in?
wait does that mean the juggernaut is a jungler? we havent had a new toplaner since Ornn
The juggernaut is not the jungler
Does it include the other changes like rift herald?
It includes everything described in the 9.23 patch notes.
Cool. I love pre-season. Gives that S1 vibe all over again. No idea what the meta will be, no idea what half the shit does because I don't care to memorize the patch notes so I'll have to play to learn.
I like the support item changes, gonna open up some interesting picks.
But it seems like mage supports, damage or enchanters, got giga f**ked early. Less damage from support items AND no more mana regen. That's gonna hurt like hell.
Of course more money for core items. Interesting for sure.
No one should memorize the patch notes except coaches and analysts. Everyone else should memorize the parts that are important to their champ/role/playstyle and figure the rest out from experience.
Source: A patch notes writer.
30 seconds x 0.55 (45% CDR) = 16.5 seconds
16.5 seconds x 0.6 (Cloud Drake 40% Ulti CDR) = 9.9 seconds
9.9 seconds x 0.75 (Ultimate Hunter 25% Reduction) = 7.425 seconds
Or something like that.
HERE HAVE MORE MATH
Ult CDR (Cloud Drake, Hunter) sits in a different bucket than regular cdr. Ult and regular multiply with each other (rather than adding the numbers together) to get your final ult cdr. Here's the extreme case which requires:
Regular CDR: 5% from Cosmic Insight + 40% from other sources = 45%
Ult CDR: 40% from Cloud Drake + 25% from Ultimate Hunter = 65%
So your ult cooldown = (100%-45%) * (100%-65%) = 55% * 35% = 19.25% of its original. For Gnar that's 5.775 seconds so OP was basically right.