Original Post — Direct link
over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by IAmNotOnRedditAtWork

R cooldown increased early, decreased late

This is just not true for ashe...
 
It's increased at Rank 1, increased at Rank 2, and the same at Rank 3. It's never decreased.
 

Cooldown: 80/70/60 ⇒ 100/80/60

Damn, missed this when reviewing my sections of the patch notes. Summary sentences are added pretty late (not by the designers, typically) so I guess I overlooked this. =[

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by LongDongFrazier

Disagreed, in their own quote “he’s OP” except his win rate doesn’t match that claim dude is a 49% win rate. On top of that his AP build is beyond easy to counter. His E is his only physical spell so any of the spell shield items neuter him without even discussing the other MR items. It’s a classic reach because people who refuse to adapt their build to the enemy team complain.

AP Twitch Mid and Bot are both overpowered. He's roughly balanced at support.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Large-Leader

He will also feel like shit to play with no attack speed.

Pretty sad he lost all that attack speed. I always saw him as the late game stabby, stabby guy instead of blowing people up with Q/Ult.

W DPS is roughly flat (lower early, high late). His W power budget mostly hasn't moved.

over 1 year ago - /u/Riot_Riru - Direct link

Originally posted by PhreakRiot

Damn, missed this when reviewing my sections of the patch notes. Summary sentences are added pretty late (not by the designers, typically) so I guess I overlooked this. =[

Sorry for the typo :(

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Minishcap1

Hey phreak jw when top lane gets to be a role again instead of a spectator position

We are targeting some role power shift stuff for 13.6

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by mili98

But the feel of it will be underwhelming imo. Overall I like this as a start but let us have that dps lategame power.

I would love some damage reduction on W and adding some attack speed passive on his R, but I'm low elo so maybe I'm not the best to give feedback on this.

Edit: Also correct me if I'm wrong but in your spreadsheets on youtube you compare dps without the 3 soldiers passive

Yeah this is ignoring W3, admittedly. But also if Nashor’s is optimal you’ll have higher attacks/sec than before.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Riot_Riru

Sorry for the typo :(

All your fault.

over 1 year ago - /u/GalaxySmash - Direct link

Originally posted by Proxnite

An Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

So what’s getting added, just auto-enhancers like Trundle and Nasus Q’s or does it also now include spells that act like autos such as Ez Q’s?

Includes spells that act like autos as well. Yasuo Q Ezreal Q etc

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by TuffPeen

How will nashors ever be good on him when he can’t proc the on hit? Is it really the intention to make nashors a staple item on azir when he is unable to use half of it?

It can easily be good on him even without applying on-hit effects.

It provides a lot of ability power and attack speed. If those stats are both in demand, the item is good.

Like I know I'm slightly oversimplifying your point but it's actually that easy.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by seasonedturkey

Patch notes aren't written by designers?! Now I feel lied to everytime I read the context for a buff/nerf :(

I write context statements. I don't write the summaries.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by tristanl0l

Were the Ashe Q activation requirement changes pulled?

Yes