Sure, until a bug is found that drastically reduces the win rate of an augment. How would you know if such a bug exists? Riot isn't the best when it comes to communication.
Sure, until a bug is found that drastically reduces the win rate of an augment. How would you know if such a bug exists? Riot isn't the best when it comes to communication.
We have data internally to identify augments that have dramatic balance issues or bugs, and can micropatch/disable if necessary for players.
The inverse of what you said is that every player should have the augment winrate website up on their second monitor, which is obviously what we want to avoid. We intend to patch frequently and we already have been doing so with data from PBE.
Karthus' Q deals TWO less damage at rank one. Man, they really gutted my boy.
this is like when we take base AD off of an ad champ which is really impactful for what it's worth
So you're telling me they still arent fixing the rengar bug where if he ults, your screen is no longer darker and you don't hear the music? As someone who hardly keeps their screen on their own character, its so unplayable against rengar come mid/late game
We are aware of the bug and people are looking into it, just came in too late for this patch.
Holy fk riot. JUST GET RID OF GALEFORCE DAMAGE. The dash is good enough my f**king god. 2minutes for a Lucian level dash now cause they are so hardheaded.
Galeforce has damage so that it does more than just run away from fights.
Item dashes having a meaningful cooldown means there are windows to play against the champion while the item is on CD.
An item dash having an offensive component means you're more likely to actually use it and put it on cooldown instead of just saving it to get away from Fiora.
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I feel really bad about ADC players feel like they've been punching bags.
In truth, bot laners as a role have outsized impact on the result of the game and simultaneously have among the lowest control over their own livelihood. But still, better bot laner wins.
I think "it's unplayable unless your team plays around you" is somewhat incorrect, though. Overall "better bot laner wins" trends barely shift with MMR. I think what players are actually experiencing is mistakes in their own positioning and placing blame on teammate peeling. Not that both can't be true, but it's a mix of the two.
I've tried to shift ADC power toward the early/mid game (solid first item spike, good second item purchases, the ability for everyone to go Shieldbow if they need it) and am pretty happy with how each of those have landed. I think there are larger long-term projects that could continue to shift both satisfaction and agency in the proper directions, but they're much harder to do.
In the mean time, I think the role is in an OK spot and I'm not trying to further lower the power level. Game-wide changes that shift objective priority could be on the table. We'll see.
How is it supposed to impact his lane presence exactly?
Nerfs his early game all-in, along with this line
E Mana Restoration on Enemy Takedown: 15/25/35/45/55 ⇒ 10/20/30/40/50
Nerfing the amount of lane Qs he gets in particular where the mana restoration from minions is a greater source of his mana than in the jungle where he gets bonus mana regen from the jungle item.
did they pull the yorick changes?
They made it in! Patch notes should be updated shortly but the change is as follows:
Fixed a bug where Yorick’s ghouls’ leaping attacks after hitting his E and his Maiden’s basic attacks would incorrectly apply lifesteal
Fixed a bug where the ranked game count on the end-of-game screen wasn’t reset with ranked resets. This will go into effect when Split 2 begins.
It only took them a whole split!
This was a devil of a thing to track down. Sorry that happened and that it persisted so long.
MASTER+ DUO QUEUE RESTRICTIONS
The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.15. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
But I still am unable to duo with my friend after reset (I was Chall, she Master MMR)? Wtf...
Must we first play 1 game of placement for duo to be available, or is it completely cooked?
/u/auberaun Sorry for tagging but any Rioter can confirm?
Hey, what region are you playing in? You might also need to play the one placement game.
offensive component surely helped a lot with Stridebreaker and Prowler's.
Can't wait to see patch note: "Hey guys! Galeforce was fun, but we don't have time to balance it, so we're removing it. Maybe it will come back one day, maybe not lol"
Entirely different problems. Those weren't problematic because of disengaging. They were problematic because they short-cut a core class weakness of target access.
To be fair, somewhat similar here with disengage on ranged champions, but that's why it has the offensive encouragement.