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When you press decline on a match found, you and everyone else still have to wait the entire duration. Clicking nothing at all is literally the exact same as clicking decline.

When someone declines it should just cancel the vote entirely, like it does in CS:GO. And while we're talking about CS:GO, you should also be able to see how many other people have accepted. Also why can you still not accept with any keyboard key?

These are really small things to ask for. I feel like all of these could be done in a single day by a single Rioter, and would be pretty impactful for the time spent doing it.

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about 5 years ago - /u/riotBoourns - Direct link

Originally posted by MuhammedAlistar

It's because if you decline and there is an AFK he gets put out of queue as well. If your decline canceled it instantly the AFK would get another match and waste more time for other people.

And the decline button exists so people wouldn't complain that it doesn't. It's just easier that way.

It's because of this reason. You are also likely to hit the queue pop with the same people because of how matchmaking works (you're all similar skill, you've been waiting long enough to be at the front of the queue, and if you your lobby gets dodged we try to get you a match more quickly). So it makes sense to get all AFKs out of queue in one go because it's likely you'll just encounter them on the next queue pop.

about 5 years ago - /u/riotBoourns - Direct link

Originally posted by gorothefly

Why not make it so the queue disappears for you as soon as you decline it but stays till the end for the rest of the people who haven't pressed any button? This way the decline button does something while still filtering out the AFKs.

I advocated for this when we were originally designing the system, and implementation concerns were serious enough that we just went with the simpler behavior of keeping everyone in AFK check till everyone accepts/declines/times out. The hazard is that our queue times are so low in popular queues that your queue could pop in a new match before the old AFK check expires which would necessitate a lot of logic to handle that correctly and higher risk of bugs that could be hard to find and fix. That part of the game flow was never designed to pull individuals in or out of a match.