Riot MadnessHeroo tweeted:
Hello Arena players!
We're back from break and have a batch of balance changes coming in after observing Arena on PBE the past couple weeks.
We are grateful for all the excitement around the mode and can't wait to have it hit live servers.
Please continue to give us feedback!
We'll be looking at data from the PBE to assess if there are any more balance outliers to hit as well.
Other than that we'll be spending the next couple days smashing as many bugs as we can.
Items & Class Balance
Ranged Champion Stat Bonuses:
AS: 15% >>> 20%
Haste: 15 >>> 20
MS: 15 >>> 20
Mages. Battle/DoT mages are overperforming, others are struggling slightly.
Sorc Shoes: 22 Mpen >>> 20
Void Staff: 45% MPen >>> 40%
Liandry's: 80 AP >> 70 AP
Demonic Embrace: 1.3% ranged burn >>> 1%
Compensation buffs aimed at for Artillery Mages and AP assassins
Crown of the Shattered Queen: 90 AP >>> 100
Lich Bane: 15 Haste >>> 20, 8% MS >>> 10% MS
Hextech Rocketbelt: 250 HP >>> 400 HP
Night Harvester: 300 HP >>> 400 HP
Enchanters: Moonstone has strong use cases, other mythics are lacking.
- Echoes of Helia/Shurelya's Reverie: +100 Health and +10 Ability Haste
Marksmen: Bork/Rageblade users are strong, crit is struggling to keep up in comparison.
Blade of the Ruined King: 12%/9% current health damage on-hit >>>| 11%/8%
Rageblade: 50% AS >>> 40%
Galeforce/Infinity Edge/Navori Quickblades: +5 AD
Starter Items: Guardian's Dirk is intended to be a very strong item for it's users. but the current passive is so strong it's overshadowing other items and giving Ult resets too freely.
Guardian's Dirk: 50% increased plant effects >>> 25%
Guardian's Blade: 250 HP >>> 300
Guardian's Hammer: 25 AD >>> 30, 9% Lifesteal >>> 10%
Evenshroud: 20 Ability Haste >>> 10
Augment Tuning
Circle of Death (will be in on Tuesday's deploy):
Now procs off regen (previously this was special cased for only Mundo)
Heal to damage conversion: 50% >>> 40%
Nerfs
Scoped Weapons: 250/150 Range >>> 200/100 Range
Shrink Ray: 20% Damage Reduction >>> 15%
Warmup Routine: 30% bonus damage over 10s >>> 24% over 12s
Willing Sacrifice: Current Health drained and converted to shield: 40% >>> 30%
Thread the Needle: 30% pen >>> 25%
Fallen Aegis: Shield Duration: 15s >>> 12s, Shield Amount: 75-500 (based on level >>> 50-350
Buffs
Frost Wraith: Root every 8s >>> 7s
Deft: 40% AS >>> 50%
Typhoon: 20% damage >>> 30%
Back to Basics: 25% bonuses >>> 35%, 50 Haste >>> 60 Haste
Thief's Gloves: 20% bonus stats and item damage >>> 30%
Evocation: 40% healing >>> 60%
Dive Bomber: 20% max HP damage >>> 25%
Champion Tuning
Nerfs
Taric:
Q Base heal 25 >>> 20
Q Heal AP Ratio 0.15 >>> 0.1
Q Heal HP Ratio 0.1 >>> 0.075
E Has -30 ability haste
Annie (will be in on Tuesday's deploy):
+5% damage taken
-5% damage dealt
Heimerdinger:
Q Base Damage: 7-23 >>> 6-18
Q Base Damage Beam: 40-120 >>> 30-90
RQ Base Damage: 80-120 >>> 70-100
RQ Base Damage Beam: 100-180 >>> 90-160
Kayn:
P 30 passive stacks per round >>> 25 R damage
R Slayer Max HP Base Damage: 15% >>> 10%
R Slayer Max HP Damage per 100 AD: 13% >>> 8%
Shaco:
- W fear duration: 0.5-1.5s >>> 0.5-1s
Syndra:
- P 15 stacks per round >>> 10 stacks per round
Teemo:
R Slow: 30/40/50% >>> 20/30/40%
R Total Damage: 200/325/450 (+55% AP) >>> 150/250/350 (+45% AP)
Buff
Nunu:
Q Base Heal: 65-185 >>> 85-285
Q Heal is no longer reduced against champions.
Q Champion Base Damage: 60-220 >>> 100-340
Yorick
- Q now spawns a grave in a random area within 600 range every 6 seconds.