Why would riot nerf Zeri like this. I have a 20% winrate on her.
Why would riot nerf Zeri like this. I have a 20% winrate on her.
TF will still be playable but I'm going to lose so much CS having to re-learn my muscle memory with that missing 10% attack speed. T_T
Pros can you stop playing my favourite champions pls
EDIT: Also, I hope not, but that Q nerf might mean that TF struggles to clear the caster minions with two Qs with demats now
Go check out r/ryzemains, folks over there are contemplating getting rid of professional sololaners so that Ryze can be buffed.
mfw my top 3 champions are in order Orianna, Ryze and TF lol
So now you know how it feels when proplay ruins the game for everyone else, once again 😒
given my champion pool this is not a new feeling to me
Why doesn't Rito focus on breaking champs out of pro-play prison seems like a pretty sad state to leave them in all the time + clearly its possible to do , look at Sylas and Pantheon for example.
I think this should be a focus for the balance team, every patch you should adjust a pro play prison champ to break them out. Start with Azir.
not on the balance team but my 2c is that there are always going to be mechanics that have a place in the game that are also just fundamentally going to be taken advantage of more in pro play, and trying to avoid that is going to limit potential design space a lot.
This is such a weird nerf to me.
I just checked changes between 100 AP, 300 AP and 500 AP from lvl 9 on (so maxed Q): it's a difference of -15, -5 and +5 damage - how is this significant? Is it aimed at earlier laning waveclear, especially at lvl 6?
To be fair I took arbitrary AP values but as far as I can tell this changes basically nothing?
Not on balance team, here's my read:
-10% attack speed on E is significant. You rank this one last. You're losing half the passive value of E which gives you a lot of wave control in the early game from level 2 or 3 onwards. Since you max E last, this is also a significant reduction in attack speed throughout the entire game.
The base damage nerf is TBD, but it might affect TF's ability to Q the wave twice with little AP. You'd need 400 AP to break even at level 9. With 3x demat on the caster minions and two Qs, right now you just about oneshot the backline without a red card as long as you are on-curve with AP. This might change that, but I don't know. If it does, that's a pretty big nerf because it means you need to spend more time actually hitting minions and less time running around the map, which makes you more vulnerable. Keep in mind that a minus 6% damage nerf (-15 at 100) is still a strong nerf.
It's entirely possible that these changes don't make a huge difference; I expect TF will still be good, but these are strong nerfs on paper, especially if the Q nerf puts him below a minion damage breakpoint.
There's plenty of context in the patch notes; my guess is this is aimed specifically at the RFC second builds. In those builds, your AP plateaus after your first item, and this nerf will have a prolonged effect in that scenario.
You should learn Azir
absolutely not
Walk down the hall and tell someone to fix Azir pls.
I don't think anyone from the balance team works in my Dublin apartment building
That's because you never got gapped by AD Triforce twisted fate with maxed E
hard to get gapped when you're this good
I was gonna ask you which departments are located in the dublin office... until I realised you meant you were working from home facepalm
There is a Dublin office in Ireland, and I work in security. There are a few others teams here :)
Ever since the W cd nerf, you put 3 points in Q first, then max W after, you can still waveclear because of demats.
Interesting, I've just been running the standard Q max. I know strats like this have been common in the past for other champions like Ryze, didn't expect TF to be running it too.