Original Post — Direct link
about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by kroqeteer

I think that’s kind of the point of the change. It sucks to drop a ward for your team level 1 and accidentally f**k over someone’s lane who might not have even seen it happen

It is mostly the point yes

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by FishDontKrillMyVibe

Knowing riot it will cause an abusable shop bug that lets someone get full build with a convoluted method in the first 11 minutes.

pls no

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by CptnZolofTV

What about the little extra exp supports were getting. It's not a non factor like people would think.

Open to compensation buffs in the future.

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by percussionist999

Vandiril is somewhere plotting

We appreciate their efforts even if it sometimes causes us pain

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by Sparkletinkercat

Hmm perhaps a better fix might be for wards to not give experience early in the game. Then you don't have the issue of players getting early level ups whilst still keeping the bonuses for clearing wards as support around the time they would be picking up sweeper anyway. And it keeps any effects from the changes minimal and mostly towards the thing that needs to be changed in the first place. Thoughts?

We floated the idea of splitting the reward (gold/xp) across the entire team but decided against it. Big problem is that the visualization of global gold/xp is poor right now. But also the gameplay of that wasn't as desirable.

Realistically this change is likely here to stay but like I said we are open to other ways to give support back some of what it lost here. For other roles the impact should be near zero

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by Abezdimir_Putan

What if support items grants exp when killing ward

Not a bad idea but generally we want to try to avoid making things even more rule-sy. Especially our systems that are already super rules heavy