Original Post — Direct link
about 4 years ago - /u/CodeofBear - Direct link

Hey everyone, we have a more visible update coming out in more formal channels, but I wanted to jump in here and provide as much context as I can surrounding the decision. It was definitely a tough one to make, but I think ultimately the right one.

Given the game start and network issues that EUW and EUN were seeing over the past two days, there was a significant amount of risk tied to launching Clash on top of that. When it came down to it, we didnt have a hard confidence value that we could hang our hats on that the issues with the servers would be fixed by launch.

In order to protect the experience for both the players who had signed up for Clash and those that wanted to play in other League queues we decided to make the hard decision to postpone to next weekend instead of adding a significantly larger load to an unsolved problem.

I know this isn't the best news late on a Friday, but we hope it results in a more positive experience when it's live.

about 4 years ago - /u/CodeofBear - Direct link

Originally posted by SkyRider123

What is it that causes these issues on the EU servers and not on the NA?

I'm not a network engineer so I cannot speak directly to the specifics, but different load patterns and traffic dependency management services can cause issues in some areas and not others.

about 4 years ago - /u/CodeofBear - Direct link

Originally posted by ModsArePathetic

Is the lag connected directly to clash? Otherwise its an odd circumstance, since they always work otherwise.

The issues are not directly tied to Clash. That said, it's important that we considered the additional impact Clash would have had on everyone's experience if we had launched without total confidence we had fixed the problem.

about 4 years ago - /u/Penrif - Direct link

Originally posted by erjdrifter

The likely reason is because they themselves have no idea what the problem is.

They’re probably finding a possible cause, trying to fix it, only to realize it’s not the root issue. Putting out a statement of what it isn’t won’t help ease people’s minds.

When you’re problem solving in a company you don’t share details until you know what the cause is and what you did to fix it.

This person troubleshoots.

We have suspects, we have potential fixes out, but we don't have enough confidence to run a high-stakes tournament on top of it right now.

Best I can say is we've seen no sign that the instability is related to Clash.