Original Post — Direct link

Iverns passive only lets him consume the first two krugs instead of the entire camp, and the first two krugs are getting hugely nerfed. On the current patch, Ivern will get 70 exp and 75 gold from taking krugs, while on the new patch, he will only get 55 exp and 55 gold. Iverns dont usually take krugs as is but this will only make it worse -- I don't understand why Ivern just can't get the full benefits from krugs like every other jungle in the game. He has enough gimps as is.

For those curious, here is the changelist

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almost 5 years ago - /u/GreaterBelugaWhale - Direct link

we know its an ivern nerf. he sits around 53% winrate at high elo, so close to getting nerfed anyways, so we aren't going to do any compensation until after the dust settles

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Speculatory

What about Evelynn? She's been hit really hard by the jungle changes and I honestly don't think these will be enough to let her hit 6 at a reasonable time again. Then again, I don't know the math off the top of my head for the new changes, but an efficient Eve clear on live hits at 8:10~ (used to be 6:00), and the meta favors early game junglers extra super hard. Any plans to at least revert her Q change from a few patches back?

shes sitting around 50% winrate almost exactly for most players, but bad for low elo. its possible she has room for a buff if we are looking to up low elo jungle diversity slightly.

almost 5 years ago - /u/RiotAugust - Direct link

Originally posted by Blazing117

With less than 2% playrate though.

"But the mains" is not a valid argument for why low playrate champions have high winrates.

The average Yasuo player you see in your games has more games on Yas than the average Ivern player.

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by [deleted]

[deleted]

S-senpai the numbers say hes 53% winrate from gold and above but i agree he's clearly awful. :)

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by [deleted]

[deleted]

thanks LOL

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Jozoz

Okay if winrate is this objective indicator in your eyes, then why are you nerfing Akali?

Why was Azir nerfed at 45% wr?

Why was champs like Wukong, Aurelion, Talon (other OTP champs) allowed to sit at 54% winrate for so long?

I don't see the consistency in this argument. Winrate needs context as I have seen many Rioters say in the past. This does not feel like a good argument to me.

we already defined our balance parameters here. its been modified a bit but its still the basis of most of our patch to patch changes other than larger scoped work: https://nexus.leagueoflegends.com/en-us/2019/07/dev-life-of-a-patch/

feel free to read