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Just played my first ranked games again after 3 years. My random teammates made some very questionable decisions. TP randomly into a group of enemies after they respawned. If they are lucky, they would eventually get a kill, but die for it again, too.

I noticed a pattern. Many players that I met in soloq go for bad plays, 2v3, 2v4 instead of just backing away. I think they might anticipate a dopamine rush from getting a good play in 1 out of 10 situations like that. in 9 cases it will go bad and will put their team behind.

So my question is: how do you approach the game? Is it more important to you to win the game and do the boring chores (pushing waves, clearing camps, clear vision, place vision, take drake, group, match splitpushers, take drake instead of chasing kills...) or is it more important to you to just have funny fights even if you loose the game in the end?

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5 months ago - /u/GalaxySmash - Direct link

As others have said I don't think the two are mutually exclusive, but my answer is that it depends on what aspect of the game. For example with champion choices, I almost exclusively stick to what I find "fun" instead of picking for winrate, but if we were talking about Role selection I might tend to focus more on what I think will best help me win (Mid) rather than what I think is more fun (Support). That's not even getting into the actual in-game decision points and the small nuances within those.