It's about the different things you do to create pressure in a game of League. There's a lot to digest here, and it's somewhat of a cursory look -- but I guarantee that anyone in the market for advice will find something to improve in their game from this video.
All of this is in the video, but here's a quick summary for those who don't know whether they have seven minutes: This is going to be a two-parter about a framework for winning games. This video talks about pressure, and the next video will talk about two other elements. The components of pressure are:
Toe the line between feeding and high damage. In trades, skirmishes, and fights, you have to take risks to deal damage. Knowing where the line is is very important.
Good farm = strong trades. This isn't about last-hitting (that's even more fundamental than pressure). Don't use your skills to last-hit -- those are for trading! Use trading stance effectively.
Forward %. The more time you spend forward in lane, the more jungle pressure you draw away from other lanes. Doing this and not dying to ganks is an art form.
Punish the enemy. Thinking of portions of your champs kit and summoner spells as "moves", and if you have more moves than your opponent, they will not be able to escape assuming you play well. If you're Ezreal and have E + Flash, and your enemy just has Flash, you will be able to punish them. If your Flash is down, and it's E vs Flash, they will escape. If you have neither, they will probably thank you for initiating and kill you.
Hold your ground and look to turn. Know when you need to use a summoner spell and when you can hold it for an outplay. (To me this looks like the most difficult and intricate tip to execute.)
Low unforced deaths. Sometimes dying in the process of turning a fight is correct, but any time you die when you didn't mean to you've done something wrong.
I didn't make this, credit goes to /u/phroxzon for this and all the Leaguecraft 101 videos. But I definitely found it insightful and useful and wanted to share.External link →