Original Post — Direct link

We were told that with the new season came new items and with that we were told that items across the board will be getting nerfs to stop the dmg creep, I think it was supposed to be roughly 20% nerf (don't quote me). That was a very blatant lie. Sure some roles got nerfed like ADC, their items were made weaker and the same with bruisers. But they went the complete opposite direction we with mages and assassins.

Rito said mage items felt bad cos you didn't see big AP numbers and that made the fantasy worse. While most items got nerfs mage items got serious buffs, both the crazy amount of AP the items give you and the insane passive they now have. Assassin's are very similar, most of their items got buffs and some really cool passives but not only that they got the lethality nerf reverted back to flat armor pen. This was nerfed for a very specific reason that we are seeing again, they are way too strong early. You know when the only viable adcs are lethality users that something is wrong.

They need to back to the drawing board and seriously look at these two classes. The game isn't fun for any class except tanks because everyone else gets one shot from one item. Please bring the game back to when I would be two shot not oneshot

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4 months ago - /u/phroxz0n - Direct link

We're looking at bringing item power down for Procs specifically starting at 14.3. 14.2 was a massive swing in terms of durability for classes and we're going to continue looking for ways we can make playing squishes feel better to play