Original Post — Direct link

"Feats of Strength

  • We're still monitoring how the Feats minigame is to play and have been actively discussing mitigations for how coin-flippy the FB reward in particular feels to play

  • So far though, it's resulted in some interesting and fun early game objective focus, which has been exciting to play & watch and we hope to maintain

  • As a pre-emptive mitigation before all of that shakes out, we're taking down the power level of some of the outliers in the boots space

  • Triumphant Sorcerers are adding a bit too much free stats and some of the outlier T3 upgrades are being reduced in power level

Atakhan

  • So far, Ruinous Atakhan (petals reward) is showing up in ~75% of games which is feeling about appropriate, still some further tuning to do as we get more info on the patch

  • We're nerfing Bloody Petals a bit though as we think those are contributing a bit too much to overloading damage thresholds

  • This should help reduce the feeling of snowballing in the mid-game especially

Swiftplay

  • So far, Swiftplay has launched pretty successfully, with not many heavy balance outliers.

  • We're hitting some of the obvious ones like Kayle and adjusting some of the other outliers too

  • Finally, Voracious Atakhan is showing up much too often in Swiftplay, so we're taking his rate down a bit

Thank you for playing and engaging with the new season, we hope these adjustments will make weekend play feel a lot better and we will be back with regularly scheduled Patch Preview on Monday.

See you on the Rift!"

Edit: Details are now in the notes - https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-s1-1-notes/. Added them below. Patch is now live.

Phroxzon's Comments: https://x.com/RiotPhroxzon/status/1877882535805641183

"As mentioned previously, we are actively developing some changes to replace First Blood as a Feat, but will not be Live until 15.2 or 15.3 (TBD)."

>>> System Nerfs <<<

Armored Advance

  • Noxian Endurance nerfs:
    • Base shield reduced 10-140 >>> 10-120 (based on levels 1-18)
    • Cooldown increased 12 >>> 15 seconds

Blood Roses

  • Blood Rose spawn rate from Gloom (Champion Deaths) slightly reduced
  • Blood Rose spawn rate from Atakhan's Pit slightly reduced

Chainlaced Crushers

  • Noxian Persistence nerfs:
    • Base shield reduced 10-140 >>> 10-120 (based on levels 1-18)
    • Cooldown increased 12 >>> 15 seconds

Spellslinger's Shoes

  • Magic Penetration reduced 19 >>> 18
  • Magic Penetration reduced 10% >>> 8%

Triumphant Sorcerer's Shoes

  • Magic Penetration reduced 16 >>> 14 (Bonus reduced 4 >>> 2)

Swiftmarch

  • Move Speed reduced 75 >>> 70

SWIFTPLAY

>>> Swiftplay Champion Buffs <<<

Seraphine

  • HP per level increased 90 >>> 95

  • [E] Beat Drop damage increased 70/100/130/160/190 (+50% AP) >>> 70/105/140/175/210 (+60% AP)


Vex

  • [P] Doom 'n Gloom Gloom detonation AP ratio increased 25% >>> 40%

  • [W] Personal Space AP ratio increased 30% >>> 50%


Ziggs

  • [Q] Bouncing Bomb AP ratio increased 65% >>> 75%

  • [W] Satchel Charge cooldown reduced 20/18/16/14/12 >>> 18/16/14/12/10 seconds


>>> Swiftplay Champion Nerfs <<<

Jarvan IV

  • Armor per level reduced 5.2 >>> 4.7

  • [Q] Dragon Strike base damage increased 80/120/160/200/240 >>> 70/110/150/190/230


Kayle

  • Attack Damage reduced 2.5 >>> 2
  • Attack Speed per level reduced 1.5% >>> 1%

  • [W] Celestial Blessing base Move Speed reduced 24/28/32/36/40% >>> 24/26/28/30/32%


Viktor

  • HP per level reduced 100 >>> 92

  • [R] Arcane Storm magic damage per tick reduced 65/105/145 (+45% AP) >>> 60/100/140 (+40% AP)


>>> Swiftplay System Adjustments <<<

Atakhan Form Frequency

  • Ruinous Atakhan's thresholds adjusted so he appears more often in Swiftplay

External link →
about 12 hours ago - /u/Auberaun - Direct link

Originally posted by CohesiveMocha34

why would they not mention anything about swiftplay matchmaking?

no ways its intended to be this terrible

There were some pretty severe bugs on launch, as of a few hours ago those should be fixed. Doesn't mean everything's perfect for sure, but should be meaningfully better.