Original Post — Direct link

Riot Phlox Tweeted the upcoming changes for Pantheon


Pantheon list thats heading toward PBE (and 10.25). Taking away some proplay and support/midlane power to give Toplane a place to shine. Will be following up if needed as we see games on it and where the roles shake out.

Q cooldown pulls a whole lot of weight, come try it out!



Image version of the changes: https://i.imgur.com/xaLVtOm.png



Base stats

  • Movement Speed: 355 >>> 345

Comet Spear (Q)

  • Cooldown: 10/9.5/9/8.5/8 >>> 8/7.5/7/6.5/6

  • Mana Cost: 40 >>> 30

Empowered Comet Spear (Q)

  • [REMOVED] No longer slows

W

  • Damage: 60/80/100/120/140 >>> 60/110/160/210/260

Aegis Assault (E)

  • [REMOVED] No longer blocks tower shots

  • Retreat Movement Penalty: 50% >>> 25%

Empowered Aegis Assault (E)

  • [REMOVED] No longer extends duration upon empowerment

  • [NEW] When Pantheon slams his shield he gains 60% move speed for 1 second

R

  • [NEW] The spear that lands before Pantheon now slows for 50% and applies an unempowered spear's worth of damage in a small area around it
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over 3 years ago - /u/RiotPhlox - Direct link

Hey all, these should drop Wednesday to PBE (I think). I'd love to hear how it sounds and how it plays out if you can manage a few games

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Texual_Deviant

With these changes, are you expecting him to use primarily lethality assassin items, or tap more into bruiser itemization?

Definitely expecting him to try more bruiser items. (Lethality is definitely still good)

We've seen a lot of success on Eclipse, and some matchup dependent stuff with even items like Divine Sunderer or Botrk. Cleaver feels way better now too

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by FallenLulu

Sounds really cool! Sorry if that's off-topic, but can you share something about the enchanter supp buffs thats coming 10.25? The suspense is killing me.

Sorry I dont have excellent insight into those

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Tronei

What are your guys' intentions with the empowered E movespeed addition? Is it to make his E pretty much a purely disengage tool? It seems a little strange on paper (ofc I'd have to play it to be sure of it), compared to something like say a damage reduction or something along those lines where it keeps you in the frontline afterwards.

Teamfight mobility can feel really good for repositioning after you're locked to a position by your E. Also it helps with escaping ganks etc. Definitely want to see how it feels in game to people

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Tealtigertmr

I’m thinking the q mana reduc is gonna help make him a better support. He can’t tower dive but now he can w stun tap q auto, e, etc more easily cause the cd and mana are lowered.

To be fair I only use him as an anti yuumi weapon

Kill da cat

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by A_Very_Horny_Zed

Disregard if you don't have the insight or information: Why weren't there preemptive buffs for Yone considering how reliant he was on the Guinsoo build? From Preseason up to today, Yone's winrate went from 43% to 48%. Has he been forgotten or was he deemed in need of a nerf when he's already underperforming?

Iirc Yonex/Yasuo both actually had good/viable/strong builds but they weren't doing them. Instead of going Shieldbow most people were still rushing PD (and losing hard). I dont have great context into specific numbers though

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by TitanDweevil

With the R change is the AoE looking like Brand W size or is it more similar to old Pantheon R? Hitting someone with his R right now is already insanely difficult if not impossible. Hitting his old R was considerably hard to do as well, so if the hit box on the spear is pretty small, I can't imagine it ever hitting anyone.

Its like a Brand W but comes out much earlier than the rest of the ult. Sorts like a setup piece with the slow

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by TheNasky1

does his tap Q still get cancelled midcast by cc? if so, when are you going to fix that!?

Aiming to fix that actually. Hard to track down this bug in particular but it's a goal!

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by ChangeisGod

but why or how do you expect bruiser panth to work? he doesnt have the kit for a bruiser

no good dps, 0 sustain, no tankyness throughout fights because his e cd is so long

also no changes to him dmg wise except the w seems kind of strange. whats gonna stop him from falling of later i the game like he does atm?

Q CD is sustained dmg and also a damage buff. Pretty massive for the list overall

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by TitanDweevil

It sounds interesting but I'd have to see how it plays out more ingame. Having to aim a Brand W almost 1.5 seconds in advance, assuming the wiki is giving the correct time at which the spear lands, might still be a little difficult. If it ends up not hitting that often would u guys consider making it something like the size of Ekko's W?

I could definitely see some size changes if it wasn't hitting goals. In playtests it hits ~ once a game which i think is a good place. Some of the more experienced pantheons hit it 3+ when they're poppin. Definitely isn't as reliable as old Panth in that regard

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by B0ban_Rajovic

so basically useless addition

You're only casting the spell like... 8 times avg a game? Honestly seems like a decent rate especially since there are so many other considerations

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Choad_Warrior

Sorry to hijack the thread with off-topic stuff, but since you are here I take a chance at it: do you have any timetable about the Tahm Kench kit rework, or even if it's still on the table or got iceboxed?

Just waiting on post-preseason and some art support

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Snowcrest

In your testing while iterating for this changelist, how impactful is the new damage portion on your ultimate?

With the channel time, how often do you expect that damage to actually hit?

It varies based on player but isn't a ton of power unless you're really trying to optimize around it. It drops a lot earlier than the rest of the ult so the channel isn't as brutal

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by A_Very_Horny_Zed

Man, this comment did not age well at all. :/

The critbros are lacking

I think critbros still building terrible items on average (still might need buffs but not on fire)