For those unaware Yone's Q and W cooldowns scale off of his attack speed.
At level 1 Yone's Q cooldown is 4 seconds with lethal tempo stacked it's 2.13 seconds
At level 1 his W has a 16 second cooldown with lethal tempo stacked it's 8.51 seconds
The same goes for Yasuo, his Q cooldown goes from 4 to 2.13 seconds after stacking lethal tempo.
But here's the crazy part these cooldowns are without the 10% attack speed shard from runes that every Yone and Yasuo take every game.
With that shard:
At level 1 Yone and Yasuo's Q cooldown goes from 4 to 3.69 and then with lethal tempo stacked it goes to 1.82 seconds
At level 1 Yone's W cooldown goes from 16 to 15.04 and with lethal tempo stacked it goes down to 7.55 seconds
And at level 2 which is when you Take W on Yone the cooldown is 14.51 and with lethal tempo 7.02 seconds
Dealing with Yone top lane is nothing short of a nightmare right now the champ is legit playing URF while everyone is playing the normal version of the game...
Imagine if they allowed Garen's E spins to scale with the attack speed from lethal tempo...
I know Riot likes to play favorites towards certain champs but this is ridiculous.
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