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Gangplank would be a way more consistent champion.
Right now he builds Prowler's Claw as his mythic and sits on 20-60% crit chance for the biggest portion of the game. This means that his damage output with his barrels is unpredictable for himself and his enemies since he will only hit 1-3 barrels during a teamfight.

I'm not talking about nerfing the champion just making him more consistent and less disappointing/toxic.

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almost 3 years ago - /u/PhreakRiot - Direct link

Originally posted by Basherra

Crit feels like it was designed for auto attack based champions, with higher attack speed.

On GP it's basically a coinflip, whether your barrel basically deletes the enemy backline, or does minimal damage

I think this is pretty accurate, yeah. There was a Crit AP item (functionally Jeweled Gauntlet from TFT) that got tried out many years ago internally. Made spells like Nunu's Absolute Zero feel pretty wonky.

One could argue that GP certainly uses E+Q more then than Nunu presses R, which I think is quite reasonable. There's also an argument that there's been glass-cannon creep among damage roles and that solving that issue is the better solution.

After all, we didn't have huge crit GP problems years ago IIRC and you risk losing something really fun about the champion if it doesn't crit anymore.

Overall, yeah I don't really like how crit GP functions in the game right now but I'm not 100% on making it scale like Xayah E.

almost 3 years ago - /u/PhreakRiot - Direct link

Originally posted by shrubs311

what about giving it reduced crit damage, but it also scales a little off base crit? so if you build crit you get some guaranteed extra damage but you can also high-roll a proper crit (the idea being the extra damage + crit would hit as hard as current gp with a crit)

AFAIK it functionally already does. Maybe it changed but I thought the base damage and sheen never crit. So you crit your AD and the base damage is unchanged. Pushed slightly toward haste and lethality.

Though as I wrote this I feel like I remember something about base damages critting. That should probably go away if it exists.

almost 3 years ago - /u/PhreakRiot - Direct link

Originally posted by RenegadeExiled

there is literally nothing wrong with building the same items as every other champion in your class. It should be about how the champion uses those items. Otherwise, you end up with old Ezreal who basically had his own dedicated items because he was the only one that properly used them.

All champions within a class (Bruisers, ADCs, Mages, Assassins, etc) should be building roughly the same items as one another, with a couple to differentiate their strengths. Outliers can exist, like the windshitters, but even they start to trend back towards stuff that is in the Fighter category if they don't snowball super hard.

The way I see the game is that players don’t actually mind individual champions having fairly predetermined builds. What’s more important is getting to build different items overall across a day’s games. Darius, Garen, Gnar, Irelia? All different builds despite the player getting 4 straight top lane games.

This appears to be what players actually respond to. Because there IS a lot of diversity on an individual champion level outside of stuff like Sterak’s but individual players refuse to pick alternate Mythics even if the power levels are comparable.

almost 3 years ago - /u/PhreakRiot - Direct link

Originally posted by Chocohalation

Why isn't Jeweled Gauntlet a problem in TFT? Don't some champs only get their ults off once? If that crits, suddenly the entire team is gone. (I don't play TFT so I'm ignorant but Cho'gath Q for example looked like it would be problematic if it crit)

TFT is innately more random and crit damage is 1.3x baseline. Even if you crit it’s less damage than an item of similar power (Deathcap) unless you build into more crit.