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I don't like this. By doing this you are reinforcing that tanks need damage to compete at all. This isn't true. Should damage be a factor? An option to be taken when the game is going very well and you're trying to snowball a lead? Of course! But immolate on all three? Tanks are more than Sunfire Cape. They are raw bulk and crowd control. Locking tanks into immolate as a consistent choice across all three makes it feel like you have a very homogenous view of what a tank actually is, like people who think Mundo and Sion are the same exact thing because they're both "Tanks"

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over 3 years ago - /u/RiotJag - Direct link

The replies in this thread make me happy. This was a really risky decision to me but I felt it was really important to make Immolate a baseline output instead of opt-in. I'm glad the tank players here feel the same way.