Original Post — Direct link

Note: A human error is very likely in this post therefore i recommend you to check the original source on Twitter if you can. Let me know if i missed anything and i will update it.


A follow up from the previous post

Mark Yetter Tweeted the preview changes for patch 10.4.

10.4 Patch preview with tentative changes:



>>> System <<<

Bami Cinder buff

  • [NEW] Immolate - Once every 10 seconds, your next immobilizing spell deals 6-23 +2% Bonus HP and releases a fire nova that also deals that damage around you.

Sunfire buff

  • [NEW] Immolate - Once every 10 seconds, your next immobilizing spell deals 26-43 +5% Bonus HP and releases a fire nova that also deals that damage around you.

Cinderhulk buff

  • [NEW] Immolate - Once every 10 seconds, your next immobilizing spell deals 12-29 +4% Bonus HP and releases a fire nova that also deals that damage around you.

Exhaust buff

  • Duration: 2.5 >>> 3s

Phase Rush buff

  • Time window between attacks: 3 >>> 4s

  • Movement speed for melee: 25-40% >>> 30-50%


Hail of Blades buff

  • Time window between attacks: 2 >>> 3s

  • Cooldown: 4s out of combat >>> 8s (in or out of combat)


Legend runes nerf

  • Legends stacks per minion: 5 >>> 4

Stopwatch nerf

  • Gold cost: 600 >>> 650g

Perfect Timing nerf

  • Grants a stopwatch at 10min >>> 14 minutes reduced by 2min for each takedown

  • [REMOVED] Cooldown reduction on GA, Stoneplate and Zhonya


Unflinching buff

  • Now properly grants 10% slow resistance per summoner spell on CD


>>> Buffs <<<

Jayce

Q

  • Base damage: 45-220 >>> 55-255

Gnar

Mega Gnar

  • Movement Speed: 325 >>> 335

R

  • Bonus AD ratio: 20 >>> 50%

  • AP ratio: 50% >>> 100%


Garen (bruiser build)

Q

  • AD ratio: 40 >>> 50%

W

  • At max stacks grants Garen 10% increased bonus armor and MR

  • Shield 10% max HP >>> 70-170 (+20% bonus HP)


Sylas

Q

  • Damage: 40-100 >>> 40-120

Rammus

Base stats

  • Base attack speed: 0.625 >>> 0.656 (5% up)

  • Attack speed ratio: 0.625 >>> 0.656 (5% up)


Udyr

  • Udyr now gets 5% off his global cooldown (the time between which he can switch stances) per Cloud Dragon base buff

Amumu

Q

  • Dash speed: 1350 >>> 1800

R

  • R stops dashes

  • Cooldown: 150-110 >>> 130-100


Caitlyn

  • Bonus attack speed at level 1: 10 >>> 20%

Lux Support

Q

  • Damage: 70-250 >>> 80-260

  • Cooldown: 13-9 >>> 11-9


Kayle

R

  • Cast time on allies: 1.5 >>> 0.25s


>>> Nerfs <<<

Soraka Top

Soraka changes here for 10.4. Targets are major nerfs to top with no change for support.

Base stats

  • Health: 529.04 >>> 535

  • Health per level: 78 >>> 74

  • Mana: 350.8 >>> 375

  • Mana per level: 60 >>> 40

  • Attack Damage: 50.04 >>> 50


Sona Top

  • Q, W and E mana costs increased by 25

  • Q, W and E refund 30 mana if aura is granted to an ally


Aphelios

  • Can now see both guns on health bar

  • Calibrum mark grants 2 attack resets >>> 1 attack reset

  • Turret attacks 4 >>> 3

  • Turret damage taken from ranged attacks: 2 >>> 3

  • Turret damage taken from AOE spells: 2 >>> 4

R

  • Range: 1600 >>> 1300

Singed

Base stats

  • Base HP: 610 >>> 580

  • Base armor: 37 >>> 34


Aurelion Sol

W

  • Active star damage increas: 50% >>> 40%


>>> Jungle Pool <<<

Darius

  • Q heal works on monsters

  • Passive bleed deals 120% damage to monsters


Garen

  • E deals 150% damage to monsters

Talon

  • Passive works on large monsters and deals 120% damage

Zed

  • Energy restore works on monsters

  • Passive damage increased by 100% against monsters


Diana

  • Passive damage increase to 150% to monsters

Mordekaiser

  • Passive max damage against monsters: 15-100 >>> 25-120

Gnar

  • Mini Gnar W max damage to monsters: 100-300 >>> 300
External link →
almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by roll-up-penis

Legend runes need 20 points for 1 stack. Minion kills provide very few points towards stacks. Now the runes will stack slower throughout the game. Though I'm a bit confused because it's only large monsters that give 5 points towards a stack... But it clearly says minions.

player facing its 20 points for 1 stack. internally is 100 points for 1 stack, just the numbers are divided down. the actual patchnote will probably read something like "20 minion kills to get a stack >>> 25 minion kills to get a stack"

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Eve_Asher

Think of how many times you do your heal so it reaches an ally but you can't give them an aura because of positioning. Does it refund on cast or does it refund it the aura ever touches an ally?

ever touches

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Spideraxe30

Hey /u/greaterbelugawhale could you explain the Zed energy restore on monsters change, because AFAIK his W on live already restores energy vs monsters

lul oops

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by shinomiya2

why do you feel like the legend line needs nerfs? its just another nerf to adcs for no reason

Pulled power out of farming to stack it since bloodline generally out performs the other options for adcs in pro. Could probably buff them in the future, just pulling an elo skewed lever since I suspect it's also making later build lifesteal items worthless on adcs (cause they got enough from bloodline)