/u/Blaustoise tweeted this thread:
DATA TWEET - Champion Popularity
There's 🌶️ around champions getting skins ("where's my dunkmaster Taliyah?!") and I've seen misinformation around champ popularity that I want to address.
One reddit thread discussed Taliyah's popularity vs Lucian's, so let's examine that:
DATA NOTES:
- Selection % is not the same as playrate. If you have 1000 indiv. "selections" of champions (100 games - 10 per game), sel. % is the percent a champ has.
- data is from Jan 1 2016, all SR queues
- Yasuo is included because he is the highest global avg for reference
Can't recall the specific comment, it was like: "Taliyah was popular when she was strong, and even characters like Lucian are not played when they're weak". I think this data disproves that. We actually find MASSIVE popularity disparities among champions REGARDLESS of strength.
PLEASE READ THESE 2 POINTS B4 FLAME:
(1) This is NOT saying we shouldn't make skins for niche characters. I think the skins team has to make tough decisions here. Making skins equally for all champions doesn't make sense because players don't play champions equally. It also doesn't make sense to create skins only relative to playrate (that's unfair to the investment players put into niche champs). We do neither, but it's tricky to find a good balance in there. Smarter Rioters than me can weigh in there.
(2) My goal IS to highlight information gaps between devs & the community around champ popularity. I was surprised to see most players get my twitter question right (over 50% of you did). Still, seeing visualizations of max, avg, and low playrates across champs can be insightful
External link →I think there are interesting reasons why we may not perceive champ popularity accurately:
- only playing ranked, may focus on power/meta of picks
- watching pro play distorts what is/is not popular relative to the majority of players
- watching high elo streamers or one tricks