Original Post — Direct link

"Hey all! Patch preview for 12.10, the champ durability update.

More context in followup tweets and the patch notes themselves. The TLDR is this is a pretty disruptive patch and we'll be watching closely and ready to react.

I'd love to know what y'all think about this patch!." - https://twitter.com/RiotPhlox/status/1526359156629721088

There is additional context to this patch in that twitter thread.

>>> Champion Adjustments <<<

All Champions

  • Base Health: +70
  • Health/lvl: +14
  • Armor/lvl: +1.2
  • MR/lvl +0.8

Champion Healing

  • Reduced by 10-28%

Champion Shielding

  • Reduced by 10%

>>> System Adjustments <<<

Systems with Healing

  • Reduced by 10-28%

Systems with Shielding

  • Reduced by 10%

Grevious Wounds

  • Base reduced 40% >>> 30%
  • Enhanced reduced 60% >>> 50%

% Penentration Items

  • Reduced by 5-10%

Turret AD

  • Outer Turrets increased 152-278 >>> 167-391
  • Inner Turrets increased 170-305 >>> 187-427
  • Inhibitor Turrets increased 170-305 >>> 187-427
  • Nexus Turrets increased 150-285 >>> 165-405

Baron Nashor

  • AD increased 125+8/m >>> 150+10/m
External link →
over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by monsieur_n

all it does is cancel out the hp/armor given to all champs

We are very slightly overshooting the turret buffs to try to help them generally feel more impactful, as well as to match the durability given to champions.