Original Post — Direct link

One of yesterday's matches was a great showcase of that.

https://preview.redd.it/w623kfa1wnje1.jpg?width=2559&format=pjpg&auto=webp&s=f27117c84c72b2423974da618ca2538dcc3ee3ef

- K'Sante is the only player with a bounty here. He's NOT ahead of his opponent (-174g). His entire team is very behind, down by 4K gold, 2 turrets and 6 void grubs (!) at 17 minutes.

- Meanwhile... Vi is up 1.6K gold over her opponent and hasn't died yet? No bounty.

- Azir is up 1.1K gold with no deaths? No bounty.

- Even Braum is up 840 gold, hasn't died yet and doesn't have a bounty.

How many times does Riot need to work on bounties before they stop doing the complete opposite of what they're meant to do? Here, they're literally a snowball mechanic instead of a comeback mechanic. This really needs to be addressed.

There's a change coming soon that will remove bounties from the losing team when objective bounties are up, but it won't fix anything in cases like this match here.

External link →
3 days ago - /u/PhreakRiot - Direct link

Something is weird here. By this point bounty deprecation should be affecting K’Sante and even though two of Vi’s kills are low value (0-1 and 0-2 Rell) she should have accrued enough by this point.

I’ll try to investigate.