I am glad we are seeing mechanical changes in the middle of the season. I understand the resistance to introduce a lot of change after your failed experiment of a new patch cadence in Season 8.
Game is getting stale in my opinion.
I am glad we are seeing mechanical changes in the middle of the season. I understand the resistance to introduce a lot of change after your failed experiment of a new patch cadence in Season 8.
Game is getting stale in my opinion.
Yea, the 10.12 work we hope to freshen up the game a bit.
We still think that major disruptive mid seasons are too much, but it doesn't mean we want no systems changes.
i dont get how you are supposed to trade into guardian in lane now?
like, poking to proc it is the counterplay. the ms it provides is more than enough to run down your enemy in a 2v2.
It doesn't provide MS anymore.
30% increased movement speed towards opponents who are crowd controlled by Approach Velocity? Massive buff for Tahm Kench, Braum, Nasus, Cho'gath, as well as potentially new volibear. I can't help feeling like this rune will be very op on champs who use it well.
Current tuning is that it's equivalent to live approach velocity if you CC someone yourself. The new part is that you get half of the value if you are heading towards an enemy that another ally CC'd.
So it’s a nerf then?
Basically the trade is the current enhanced MS towards CC'd allies for the new enhanced MS towards enemies that your allies CC. MS towards enemies you impair is unchanged. Probably worse for someone like Kench support, but on average I suspect it'll be a little more useful.
Why is it worded as doubled then? Can you change the wording to "New effect: You now also get a smaller speed boost towards enemies an ally has cc'd"
Dunno, probably design craft. I think your brain gets more excited about something doubling under a condition then gaining half of a baseline under some condition ¯_(ツ)_/¯. Total guess though, I am QA!
u/auberaun 👀 These are the coolest proposed changes I've ever seen for league. Thoughts?
Speaking to the idea of a farming item where the power depends on an ally being nearby (and assuming bot lane ADCs are the ones who use it), the initial thing that jumps out at me that I'm not a fan of is that it puts a burden on the support to play around the ADC so that they can access their item. Maybe not an unsolvable issue, but the bigger thing is I think ADC agency can be resolved without introducing a new item system - they've been okay in the past without this.
There's also the philosophical argument of how much we should be prescribing lane assignments and a meta through the item system. We already do this with the support/jungle item system, but leaving things as open-ended as possible is cool IMO.