We shall be fixing this soon.
We shall be fixing this soon.
I am curious, though, what exactly causes this? Isn't Aerie only supposed to deal damage on Auto/Champ Ability Damage?
Aery being triggers is correct. Happy with that. It's that Aery damage applies the elder burn that's the issue. We're going to make it to that no "proc" damage or effects can apply elder burn anymore.
Small Nerf but important to keep it consistent.
I know, I'm just asking why they choose this route. Maybe my wording was bad, i'll edit it to make my intention more clear.
DoT users don't have a good keystone right now, and Aery at least allows them to feel they're getting good value out of a keystone (you still need to pick Aery up again to send her back for anotyer attack).
Aery being triggers is correct. Happy with that. It's that Aery damage applies the elder burn that's the issue. We're going to make it to that no "proc" damage or effects can apply elder burn anymore.
Small Nerf but important to keep it consistent.
Believe all I submitted for 10.1 was a special case excluding aery from triggering elder. Technically however aery triggering elder triggering aery is correct behavior though as aery and elder both state they trigger on "damage", and both deal damage. Other situations clarify damage types more strictly to avoid this (ie: believe liandries states "damaging spells")
We should talk about that when we get back
Shouldn’t comet be the premier keystone for DoT-heavy champions, via it’s cooldown reduction mechanic?
Even better is that comet can miss. Deathfire Touch boiled down to just doing more damage without any gameplay choices.
I'm with you on this except for one thing: comet can't miss. It can be dodged. The gameplay it exhibits is all ok you opponent, which imo isn't fair for a keystone. But yeah, it's ok due to its reset component.
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Comments like this make me think some of our players are just miserable bores.
Any chance Malzahar gets some quality changes for the laning phase?
His laning phase is meant to be weak to make up for his powerful 2 item spike and insane gank assistance.
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Company culture has been excellent in every team I've worked with so far. Can't speak for the experiences of others (I'm a straight, white male, after all), but things appear to be moving in the right direction!
Tbh I’m still really annoyed by the Malz rework from years ago. I would gladly not have the ridiculous passive spellshield and instead have him stronger altogether. Especially the nerfed AA range from patch 6.14 feels simply terrible. The only thing which was good in the rework in my opinion was reducing E dmg but making it continue after hitting an enemy with Q or R...I even hate the Voidlings on W.
I actually don't even remember the pre-rework malz! His passive was to create voidlings, right?