about 5 years ago - /u/RiotMeddler - Direct link

Originally posted by [deleted]

He literally explained why he included that part. If you are a player with very few champions but have reached gold, it only makes sense you'd be concerned about getting a skin for a champ you don't own.

Victorious skin has been for a champion important to the meta every single year.

Morgana, Orianna, Maokai, Graves etc are or were very popular champs when they received them. Maokai was pick/ban status in top lane when he got his.

Regardless of how popular the champ getting a victorious skin is or isn't each year there are a lot of new players, or players with secondary accounts, wondering if they need to go buy the champ beforehand to be eligible for the skin. It's well known you don't to veteran players, but they're not the only part of the LoL audience.

about 5 years ago - /u/RiotMeddler - Direct link

Originally posted by Tydrack7

Garen: Is also looking too strong and a candidate for nerfs next patch. As expected with Garen he’s less out of line in high MMR, though still on the strong side even there. Not sure yet how good attack speed as a build path is for him post E changes. Our goal was that it should be an option, rather than mandatory or always a mistake. Another goal was to shift power to his early game, the belief being that that's both part of Garen's historic identity we wanted to bring back and generally an appropriate pattern for juggernauts. Does look like that's working so far. In terms of overall power as with Shaco we'd like to ensure that he doesn't end up weaker than before the changes at a minimum.

Meanwhile all Garens on my team builds full crit/as and feed their ass 0/8 in lane, happened 3 times yesterday and now im banning him not because he is overpowered but because what a shit champion to have on your team Jesus..

Yep, and he's overperforming on average despite some people doing that and dragging his stats down a bit.

about 5 years ago - /u/RiotMeddler - Direct link

Originally posted by BloodTrinity

Is the full crit path really dragging down his stats? I was seeing triforce -> PD -> IE as one of his highest winrate builds.

Haven't looked at item performance data yet. I was referring more to people failing but his win rate still being high overall, rather than the particular build path. In retrospect could have phrased that slightly better.