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Hello All!

We just released our new Bots to the PBE!

The following queues are available:

  • New: Intro
  • New: Beginner
  • New: Intermediate

We want to know your feedback on how these bots feel compared to the live bots, any issues you may encounter, and just general thoughts and feelings.

Drop your issues and your feedback below!

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10 months ago - /u/RiotDashiJador - Direct link

Originally posted by VegetableDepth4549

List of issues: - Zilean Bot doesnt use his passive on allies. - Galio and Vlad cant move if they use their hold button ability - Rammus Bot use Ult in always the same direction. - Bots cant use active item like cookies. - Ryze Bot need a full rework - Bots ignore enemy minion strengh and run through 7 minions to attack player. - Bots ignore Yoricks minions - Bots cant use ward items. - Bots cant use Pykes coin item - Ashe cant use her Vision ability - Annie Bots Ultimate needs more improvements - Bots cant use Teleport or Barrier - Bots like Nocturne should use barrier to block skillshots. - Nasus Bot has no idea how his Q works. - cho gath spamm his Q always with out enemy in range. - Ashe and Ezreal Bot use their ultimate from a big distance so they fail it the most time. - Shen Bot disabled?

Hope the list helps

Hello! Thank you so much for taking the time to write this feedback, I appreciate the effort!

One thing though, is please make sure to test the Co-op Versus AI queue and not through custom games as Custom games use the old bots. Our current queues do not have Zilean, Vlad, Rammus, Ryze, or Nasus. So I believe this feedback is for the old bots. :)

10 months ago - /u/RiotDashiJador - Direct link

Originally posted by VegetableDepth4549

I already saw a Nasus Bot in the new queue :D The feedback is a bit older i posted it years ago but never expected you really change the bot AI :D But my feedback still work for the new bots cuz their ability and item logic is still the same. You should watch the wild rift AI. This AI is very strong i added a video link from my old youtube videos. You can watch the AI View: https://www.youtube.com/watch?v=L2qkuGXMcEA (Ezreal Hard AI). Hope you will work on a hard AI too. CAnt wait to grind PVE games with hard AI hahahah :D

Aha! Good bug then as Nasus should not be there. Sneaky pup!

I would love for any feedback on the new queues specifically though, as none of the logic (including their ability and item logic) is actually brand new.

Also Re: Wild Rift, I actually was on the WR Bots team so I am very familiar with it. The beauty of building a game from the ground up in 2020 means we were able to build the foundational structure with the bots in mind. :)

10 months ago - /u/RiotDashiJador - Direct link

Originally posted by eyounan

They are an overall improvement over the previous bots in many ways - it is just really hard to gauge the improvement since they are not available in customs and every game that will be played will (almost) be a complete stomp.

That being said, here are a few things I have encountered:

- Bots do not attack back/use spells at all if they are at a disadvantage - they just walk around or try to get away if you close the gap on them.

- Had a Seraphine bot go completely afk for a few minutes until I walked up to their base, which made her move.

- Their aggression vs. farming in lane needs work. They will completely ignore waves to fight sometimes - especially mages that do not have that much ability to trade early on.

- The bots should leash the jungler so that if someone wants to invade, at least they are met with 2-3 bots, rather than a single jungle bot that just falls behind.

- Their herald/grubbies logic is broken - there is no idea of whether or not the bots can do these objectives at a specific point in time. For example, Veigar mid + Smolder top attempted to run to herald and begin it. Smolder kept running around trying to aggro enemies while the Veigar sat in the pit fighting herald with autos. There should be more cohesion when they do these objectives.

I will edit this as I play more.

Thank you for the feedback!

Edit: Fixing the afking now

10 months ago - /u/RiotDashiJador - Direct link

Originally posted by Seylord1

Just tried a game and first feedback:

We tried to invade the poor rumble jungle, he was standing still at the blue, we chased him(he got out tho, nice job on the dodging skillshots). He then started red, which is great for practice. He was behind tho, which made the game rly unplayable for him, and free for our jgl.

Maybe he could start by hiding in the blue bush and ward before? That might help to avoid invades making the game too fast.

Also the zyra sup went back after a bad trade, she waited until boots to come back, which was rly long. Maybe including some kind of limit on how long they can wait in base for gold?

Great job tho, it felt like a decent practice and good entry for new players trying to improve/trying a new champ.

Thank you for the feedback! We are already working on the fix for the early jungle invade. We have a short term and longer term fix in the works now :)

10 months ago - /u/RiotDashiJador - Direct link

Originally posted by TTCrazyClyde

(note: I only bothered playing intermediate bots) Was laning mid vs. a Lux and I forced her back on the first wave I believe. After that she went afk for around 4 minutes it looks like (not 100% sure because can’t check the replay but pretty sure she didn’t show anywhere on the map). Also invaded a Sejuani jungle level 1, she flashed the wrong way and after dying didn’t attempt to take any camps for like a minute after she respawned (we had them warded but nobody was in her jungle)

I think overall the bots are changed for better, they play a little too aggressively in most lanes IMO. They don’t seem to know when to bail out of trades or if they might win a trade so they almost always stick to you. Their mechanics are fine but most of the time the fight will be unfavorable so they end up feeding 99% of the time.

Thank you for the feedback! We are looking at ways to address the aggression now (along with the AFKing)!

10 months ago - /u/RiotDashiJador - Direct link

Originally posted by TokyHandspi

A "bug" that I found and was on previous bot:

My team was on T4 turrets and everybot was defending it except for Zyra support who was still attacking T1 turret botlane https://imgur.com/a/5iRSvdc

Overall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the botlane leash his buff to make his clear a bit faster and then have a confrontation on scuttle.

Sometimes they can pick up a kill but since they're also low life, they prefer to run away and then get killed instead of taking the kill.

It's really easy to bait them with vision, if they're affraid of you they will run a bit away, but you just have to enter a bush in front of them and they will forget everything and then get back on lane.

They doesn't seems to care that much about objectives and scuttle

erall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the b

Thank you for the feedback! This is very helpful!

10 months ago - /u/RiotDashiJador - Direct link

Originally posted by Velaron

Players brutally murdering them with 0 testing in my games, but for now from what I seen is that they aren’t quite ready to be shipped and need more time. Seraphine just sits there watching her friend die (already mention above) I had an opponent Fizz that didn’t come back to lane for 4 minutes while minions were pushed. Like where he go lmao.

The AI will definitely not be perfect due to this game being very complicated, but I would highly suggest custom game implementation for testers to actually give accurate results with all the champions on the list before the weekend. Also, will we get ARAM AI back?

Thank you for the feedback! The AFK bug is currently being looked at by our engineers.

We for sure want custom games sadly it is a fairly big scope of work, so it was something we delayed in order to get our bots in front of y 'all's eyes for player feedback as soon as we could. So we appreciate you providing this feedback!

10 months ago - /u/RiotDashiJador - Direct link

Originally posted by smittyyzz

edit: Akali seems to preform much better than other bots at wave management and trading. But isn't immune to "F*ck this shit I'm out" syndrome.

A massive improvement on the bots! I've been playing top in intermediate bots and trying to play as "competitively" as i can, here's what I've found.

- Both Smolder & Cassiopeia do not use auto spacing in the slightest and instead go melee range when trading

- The bots refuse to play from behind and simply walk back and forth while not attempting to last hit, even if they have sustain in their kit. The walking back and forth seems to be based solely on a tether and not on minion hp and other factors. if you walk up, they walk back, and vice versa. I think a massive upgrade here would be making them choose whether or not a last hit is "worth it", based on things like their hp, level disadvantage, etc.

- For some reason, when they get behind in lane, they just... leave! in every game, the bot has decided to what i assume is farm jgl camps for exp as i haven't followed them, Mainly because I'm holding a freeze in most games.

edit: I've noticed when bots leave lane they also roam into other lanes as well, not sure if this is intentional but if it is, it only makes the snowball bigger by sending under leveled champs into fed lanes.

- And on the topic of freezing and general wave management. The bots lose their minds when you freeze near your tower. They just give up, which to be fair, I would to.

- The mechanics of the bots are in my opinion perfect for the intermediate skill level i was playing at. you won't get auto-spaced and completely gaped, but if you try to trade under turret and disrespect on a Cass, she WILL ult you and you WILL die. Which i think is a perfect balance for intermediate

- I have noticed some odd jgl behavior while proxying, but i would say it's circumstantial. I've yet to get into a game where someone doesn't lock in Yasuo/Yone and sprint at the poor rumble waiting for his blue buff to spawn.

- I think most players will be able to beat these bot at lvl 1, so a possible way of counteracting the toplane snowball is for the top bot to be able to "call for a gank" if they're getting destroyed. Not only would this teach players map awareness and other key skills that you could easily miss without being taught first-hand, but it gives junglers a chance to counter gank.

Anyway, this is amazing. I will continue to freeze for 20min in bot games for my enjoyment and will update my post if i find any more silly bugs.

Thank you for the feedback! This is great stuff!