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Sometimes it is frustrating to find that the champions you chose (that are traditionally good) are penalized heavily (I understand it's for balancing purpose) and it sorta felt discouraging to play on. If the buffs and nerfs are shown during selection I would be more incentivized to choose some of the rarely-played champs. Thoughts?

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7 months ago - /u/BarackProbama - Direct link

Howdy, I'll give this a think out loud:

The buffs/nerfs on ARAM are designed to put the champion in an appropriate spot for the mode. If they are going well, they generally bring everyone to "fair". Assume that this is a given, since I am not involved with balance much at all.

Ok so all champions are fair, but some have stats down and some have stats up. If we displayed that in champion select, one of the challenges is that we would need to figure out which level of disclosure we were interested in.

Highest level of disclosure is probably a little blue up arrow on their portrait if they are adjusted up for the mode and a little red down arrow if they are adjusted down for the mode. Maybe some sort of Tilde (~) or something if they have some up and some down. I further assume that if you hover them you can see those details.

One immediate challenge is information overload. Most champions have some adjustment on ARAM and this could be entirely overwhelming. But let's assume we overcome that somehow.

The expected result here is that people would pick the champions adjusted down significantly less, and champions adjusted up significantly more.
Would that be good?

Some scenarios:

  • Your entire team and most of your bench are adjusted down, now everyone feels the need to reroll
  • You are on a champion which has been adjusted down that you are perfectly happy to play, but now you are being yelled at for playing a "bad" champion
  • You feel pressured to play a champion you would traditionally avoid, because its one of the few adjusted up champions

I think the core argument is that you'd like to use adjustments to decide what to pick rather than team comp, familiarity, fun factor, or whatever. I am not sure I want to add it into the mix.

What I am actually open to is that a player could view balance changes/ARAM adjustments not at a top level. Maybe when you hover a champion a little informational window pops up that explains the last 3 patches as well as the ARAM adjustments they have. That is enough friction that most players won't bother deciding based on it but some who really cared wouldn't be surprised in the game itself.

Fun problem though! Currently looking for opportunities in champ select and this is certainly one of them. I would probably also like to see information about playing as or against a champion be easily accessible in champ select, for newer or more unfamiliar players. We have 168 and counting after all.

EDIT: Yes I know I created a strawman design and then beat it up. If anyone has a bead on a design they think would be very successful here I am open to hearing it :D

7 months ago - /u/BarackProbama - Direct link

Originally posted by bodynasr

league has 167 champions not 168

the top search for google says 168 champions but its 167, that website that shows in top search is just playing for late game and didn't want to keep updating that article so they just write 168 lol

other than that, a good write up

I mean I legit just forgot and googled it. Rekt.

7 months ago - /u/BarackProbama - Direct link

Originally posted by Diligent_Deer6244

aram mains are begging for this one super easy feature pLEASE:

please, when I roll, make my benched champ unselectable by others for ~2sec. 3rd party apps already have a feature to reroll for team, this would put everyone on an even playing field

and stop locking out bench picks if you try to pick and fail, that also feels terrible

I like this one.

7 months ago - /u/BarackProbama - Direct link

Originally posted by videogioci

If you wanted to cut back on information overload I think just including substantial changes (ie Ashe W CD change) would help at least. Would be helpful to know that certain builds are non-viable because of aram balance changes. Also items that get changed (ie Heartsteel) really either need to be looked at or just removed if they can’t properly display Aram changes on them .

Now define "substantial change" in a way most people would agree with ;)






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