Original Post — Direct link

This is so cool to see! Mel was a lot of hard work and the team did a great job. Thanks for taking the time to check it out.

Looks like the Urgot R bug fix missed the PBE deploy yesterday, should be fixed today.

Originally posted by Tryinginthe80s

so she can execute him the same way she did in the spotlight video?

Yeah, there were many many bug fixes and a couple didn't make it through the PBE migration. Looks like Vayne Condemn was missed too, that should also come in in the next PBE patch.

Originally posted by Vandirilol

Congratulations on creating Mel and thanks for the comment! Good to know what's up with Urgot - can't wait to see it fixed.

edit: just read the comment on Vayne below - that's great!

Thank you!

Vayne and Urgot fixes should both come in the next PBE deploy. They were fixed for our development environments and missed when migrating everything to PBE.

We appreciate your work to showcase bugs and features, it helps players and devs alike!

Originally posted by LucidReality

Will Urgot's R2 (the pull, which is considered a projectile) execute him if Mel is below the health threshold and she reflects it? Does he need to also be below the threshold? Thank you for your work on the game!

When Mel reflects Urgot's R, the projectile never reaches her.

Only Urgot's health (or whoever it hits) matters for triggering the Urgot R execute.

Since Mel cannot manually reactivate abilities she reflects, only automatic reactivation will occur.

Thank you for playing! All I hope for is players to play and enjoy the game.

Originally posted by Barsonik

Not sure if you could answer this, but how does her abilities recolouring skills VFX work? Is it just like a shader or something that replaces the original one?

We use a shader and a special texture for that shader. Base Mel and Arcane Councilor Mel actually have different textures for that shader, that's why base Mel reflects are golden and Arcane Councilor Mel reflects are blue.

2 days ago - /u/spawndog - Direct link

Very cool work! The ability has to interact with a ton of abilities so we will keep our eyes open for any issues that slip through.

I see you are using multi-player practice tool which is also very new, let me know if you had issues with it.