Original Post — Direct link

This is from his 13.21, so a bit old, but I've seen a lot of people misquoting or misrepresenting what he said. Here is a timestamped link to what he said and a cleaned up transcript of what he said about the ping changes.

We have survey data around player communication and player interactions. Basically every single metric around questions like, "I felt respected by my teammates" or "I was tilted in the last game I played" or "my interactions with chat or my interactions with the ping system or my interactions with X communication system". Positives all went up, negatives all went down from a relatively straight line to a very obvious spike in patch 13.20. Ping changes have trended aggressively positive ever since these changes have come in. I'd have to go back and look at the exact granularity, but I know these trends have absolutely been positive. When you actually poll random players how communication tools are serving them in the game, there is a very clear marked improvement. So, these changes are good. We are going to continue to add more permissive rules here over time to add more positive avenues of communication. Unfortunately, there were a lot of bugs in the stuff that was we were trying to get into 13.21 so a lot of it's going to have to wait till 13.22, but it's just to say that like these changes have measurably improved players perception of their teammates and of the game and so we're going to keep moving in this direction.

Immediately prior to this he talked about how reddit and twitter are not representative, and even if twitter and reddit are all saying one thing, it could be the case that the "silent majority" of league players actually like the change, which the survey data says, according to Phreak.

What does /r/leagueoflegends think of this?

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about 1 year ago - /u/Auberaun - Direct link

Originally posted by Divine_Platypus

just today there was a clip of agurin tried to get assistance while having his pings blocked, wasn't very fun to look at and he is not the person to flame/spam ping someone. So maybe leviate the penalties a bit?

Yep we decided on Monday to revert the ping lockout timer increase and that'll be in 13.22, the original increase was included in the original 13.19 changes but missed patch notes, sorry.

about 1 year ago - /u/Auberaun - Direct link

Originally posted by [deleted]

[removed]

I'll just mention I already addressed this narrative here. Changes like this are generally approved, planned, implemented, and tested by a variety of people more than a few days before they go live.

about 1 year ago - /u/Auberaun - Direct link

Originally posted by Frontiers_

The reason has to be that people would naturally just swap over to ult pings once they realized that alive pings were private. It is just the natural evolution and they wanted to get ahead of it.

^ Yeah this is the answer. A principle we're trying to adhere to is that nothing is persistently pingable so it doesn't just become a substitute for the alive ping. We are planning to restore some contextual uses of the scoreboard pings though - for example it's reasonable and constructive to say "Wait 10s for Malphite ult before we fight" but it doesn't help anyone to spam ping that Malphite whiffed their ult right after it was fired or died without using it, they really don't need you to tell them that they made a mistake.

about 1 year ago - /u/Auberaun - Direct link

Originally posted by MaximumShady

Could you guys look into adding alive pings back for higher elos? Communications made through these pings are a huge part of communicating teamfights. Deathtimers, sweeper pings and ult pings especially.

I understand that you guys want the gaming experience for casual players to be less toxic, but in competitive elos people do not care about stuff like spam pings.

We are looking to restore some contextual uses of the scoreboard pings for everyone, yeah! I would just caution that a lot of the generalizations around

in competitive elos people do not care about stuff like spam pings

Are very anecdotal assumptions and not as true in reality as I've seen the internet think it is.

about 1 year ago - /u/Auberaun - Direct link

Originally posted by DrawingsMakeMeHard

does anyone at riot consider adding voice chat?

Yep, this is the most recent statement on it I think.

about 1 year ago - /u/Auberaun - Direct link

Originally posted by Hoshiimaru

What is the point of this when MIA pings are still spammeable btw?

Agree there are more opportunities there. Removing the bait ping was a good initial step given what it got turned into.

about 1 year ago - /u/Auberaun - Direct link

Originally posted by Thrownaway124567890

Please do not remove more pings, especially useful ones like MiA.

I'm not implying that, more like there's opportunities to do some smarter stuff - for example it's probably reasonable to assume that dropping 6 MIA pings on an ally's head who didn't just pull off a crazy play are probably not helpful, and so we could do something about that. I think the MIA ping is super useful to be clear, and the negative framing of "what are you doing?" is very different in severity from the bait ping's "go die".