It... really doesn't feel like this post says much, honestly. Not saying it's good or bad, it just feels unnecessary.
It... really doesn't feel like this post says much, honestly. Not saying it's good or bad, it just feels unnecessary.
True, especially for people who've been following along for a while and already understand counterplay and how we [[try]] to design for it. But even with the main audience being newer players who haven't had the counterplay conversation yet, I think it could still be a good stop-and-reflect moment for everyone. Even a reaction of 'sure, I guess' can mean that nothing in the post felt shocking, and that nothing felt conspicuously absent from it, either. It's a reconfirmation that we're gonna keep trying to do what we've been trying to do, rather than flip the table.