What the hell happened to the 20% damage nerf that was in testing btw? I remember Treatz proposed something like that and Riot decided to put it into testing, why didnt this go live?
What the hell happened to the 20% damage nerf that was in testing btw? I remember Treatz proposed something like that and Riot decided to put it into testing, why didnt this go live?
We are actively working on finding the good, nuanced version of reducing overall damage in the game.
We are hoping to ship during the season if possible. There's not a good update I can give right now other than we're working on it, we're hoping to ship it when it's ready, and we're willing to ship it during the season instead of having to wait til preseason if we're able to land it, aside from specific launch windows like playoffs/MSI or the leadup to Worlds.
Reading between the lines of that post, I got the impression that Riot scrapped the idea.
Just want to be clear - the "Apply a global 20% damage modifier" version of that work was never going to ship. It was a useful, informative playtest that uncovered two major findings: (1) that we believe there's a better version of the game where we have reduced overall damage outcomes, and (2) here are some of the places we need to account for when we look for a shippable implementation.
The list of findings I posted was not a list of fatal objections or reasons why we would never do this; it was a list of the kinds of challenges we need to be ready to overcome while doing it.
We are currently at the step of actually doing that nuanced work - finding the good version, getting it ready to ship, and making sure we are ready to account for the impact of it.