Original Post — Direct link
almost 5 years ago - /u/HjartaLoL - Direct link

Originally posted by ozmega

it seems fun but i noticed a lot of times unit just standing there doing nothing, hopefully it got fixed for release.

also idk if it is just me but it needs to be a bit zoomed out, btw will u guys do skins for champion upgrades like the OG autochess? that was a really cool thing there and i kinda expected it to be here too.

We'll be using skins for something else in the future, I don't know how much we've actually said on that though so I'm unsure how much I can share.

almost 5 years ago - /u/Ranger_XIV - Direct link

Originally posted by PickleFriedCheese

If anyone from the team is reading this, great job and great start. However please please please make it so upgrading a character uses a skin. This is my biggest feedback atm.

Hey there! The reason we didn't do the skin thing was so down the road, we could add a trait of Star guardians or Frozen and use the ice skins. It gives us like 1000 pieces to work with instead of just 140 pieces to work with.

almost 5 years ago - /u/Ranger_XIV - Direct link

Originally posted by PickleFriedCheese

Thanks for the reply! Not sure if you can share, but any plans to make the pieces look different rather than just larger? It takes some of the power feeling away imo

So right now, we have gold tint to them, the health bar is different and they grow bigger. Now, saying that if it is STILL an issue, there is always options for us to pivot and change how we show them. But that's what we have right now, let me know tomorrow when you see some active new gameplay how they feel.

almost 5 years ago - /u/Ranger_XIV - Direct link

Originally posted by PelorTheBurningHate

That's honestly a pretty terrible reason when units having a different look when upgrading is such a large part of what makes this type of game fun. Going right back to it's origin as a pokemon dota mod. I hope some serious reconsideration is put into that especially since you only need to use 2 skins + base per unit not all of them.

I don't think you're wrong when you say it's a part of the game that is fun. I do not believe that it has to be a certain way. It's something we are looking into, we aren't locked into 1 thing forever, we will iterate, look at feedback and go from there.

almost 5 years ago - /u/Ranger_XIV - Direct link

Originally posted by dustyjuicebox

Have you guys considered a banner system for the upgraded units? Almost similar to how our ranked armor works but as some kind of hovering icon/base for the champion.

We've looked at a bunch of things. I do not know exactly what you mean by banner system.

almost 5 years ago - /u/Ranger_XIV - Direct link

Originally posted by distortedages

Wouldn't 1000 pieces with pure RNG make the game really crazy to play?

I didn't mean we'd have 1000 pieces in the game haha. I meant when we are deciding what sets to do, how many pieces, if we only looked at champions we'd have 140 options. When we look at champions plus skins we have SO many more.

almost 5 years ago - /u/Rovient - Direct link

Originally posted by cespinar

You have Chromas and other skins, you can mod skins to add a crown or new weapon model. This seems like a lazy response.

Whatever criticism you want to put to the TFT team, I can tell you that lazy could not be further from the truth. I have personally never seen such a passionate and dedicated bunch of developers in the last 12 years of game dev.

Watching them work is inspiring.