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I know it's only gonna really affect next year's schedule, but I think it's probably one of the best announcements really. A good portion of the community has been asking for a reduction of new champions in exchange for other stuff, with some more extreme, but not uncommon views suggesting new champion releases should be stopped completely.

Personally, I don't agree with the latter, as new champions bring their own level of hype and freshness to the game, HOWEVER, I also think moving resources away from those and to other stuff is a great choice, as new champions sometimes end up forgotten or not meeting the expected hype, so having a high number of them doesn't feel necessary (not to mention that the roster is massive already), specially because the reduced number is 3-4 champions per year, which is still a great number.

That will allow the devs' work on modes and updates, whether it's smaller stuff, like mid-scopes or large VGUs to keep up the hype in-between champion releases while giving us a variety of content without truly giving up on any specific type of said content and specially, giving old champions some love so that they keep up with the now slower new releases. This is the kind of update that I really wanted for League and almost manages to make me forget the bad start of the season.

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almost 2 years ago - /u/Reav3 - Direct link

FYI, it will effect this year as well. When Gamemodes came over to the gameplay initiative it has lost a lot of its team members. We felt it was important to still try and get a new game mode up and running for the Summer Event. In order to do that we had to pull people from many teams on the gameplay initiative (And also people from other places around Riot) in order to quickly beef up that team. The cost of this was that some other things in development for the year (like Champions) will be slowed down or in some cases delayed. So you should also expect to see less Champions this year then last year as well.

almost 2 years ago - /u/Reav3 - Direct link

Originally posted by NightZed

Tell me Darkin doggo and Noxian Vampire are safe from delay pls

Milio, the Darkin and the jungler have not been delayed, it's things past that

almost 2 years ago - /u/Reav3 - Direct link

Originally posted by F0RGERY

It seems like there's not a ton of staff to go around.

At least, last year the given reason NB didn't get off the ground was that the game modes staff was used to shore up the PIE team. And now here you're saying that champ teams and other teams around Riot (and Gameplay Initiative) are being short-staffed to help beef up game modes. Even when beefed up, the game modes team has also cut regular event modes for 6 months, to pump out a new mode by summer.

Since there's always some content that needs to be placed on the backburner because there aren't enough Rioters available, are there any plans to increase staff to avoid this "shuffle"?

Yes of course. But you have to hire and then ramp people up. If we just starting hiring for the gamemodes team, by the time we hired all the people needed and then ramped then all up we would have no hope of shipping a game mode this summer. You have to bring over veteran people that are already experienced in our tools and design principles. It's not always a question of how much staff we CAN hire, but of actually hiring good people and then getting them trained up onto a team. That takes time.

almost 2 years ago - /u/Reav3 - Direct link

Originally posted by Spideraxe30

Hey Reav3 will champ team and their products be the only team in the gameplay initiative impacted by the team movements or did you guys have to pull folks from SR and Game Loop to help out as well. Would it affect things like preseason or ranked changes now

We do have a few designers/artists from SR working on the game mode, but none currently from Game Loop.