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I’m not sure if it was overlooked by Riot or an intentional decision, but giving all champions 70 base HP at level 1 makes a huge difference when it comes to tanking minions in low level trades.

Some champions like Olaf who are hard to contest in lane from level 1 are even stronger because minions matter less in low level trades.

And another noticeable thing is clearing super minion waves, which now deal less relative damage over all.

I feel like while 12.10 was a success there are some parts of the game that need to at least be looked at (should Dragon and herald damage be buffed like Nashor was? why weren’t they in the first place?)

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over 2 years ago - /u/TheTruexy - Direct link

This was intentionally not changed for 12.10. As people have pointed out, it's not as simple as "compensate for durability". A lot of 12.10 made it so weak early games are harder to punish, so there's a lot of pros/cons of making early minion trades equally punishing.

We're keeping an eye on these types of things and are open to following up as needed. For your dragon/herald question, it (oversimplified) ended being that the "compensation" buffs would be overall miniscule for the early game durability and more importantly the tension on these objectives is the amount of time you're in 1 area forcing a fight than the actual damage you take.

over 2 years ago - /u/TheTruexy - Direct link

Originally posted by Sinnyboo242

Where is the logic behind thinking durability changes make weak early games easier to punish? Isn't it the opposite?

Oops typo, weak early games are harder to punish when durability goes up.