https://twitter.com/JeevunSidhu/status/1356704596287131651?s=20
My problems with healing reside in many of these point stated.
1) Healing should work like how Riot attempted to introduce Ability Haste. There should be a trade off. Like AH, the trade off should be in damage. Omnivamp/Lifesteal focused builds should do less damage.
2) A lot of healing gives the player the notion of a "fake outplay". Excessive healing rewards bad plays and players. Corrupting potion is a prime example, if healing incentivizes trades but at the same healing can make laning non-interactive, the pendulum is definitely swinging towards the non-interactive side.
3) One of the good changes this season is reducing the accessibility of AH and Mana. League's secret sauce is in the strategy not it's mindless spamming of abilities. On that note, free (runes) healing stats should be GREATLY reduced if not removed entirely.
These are some of my thoughts relative to healing in the game. Love posts like this as we get a chance to dive deep into the reasoning behind some of the changes the game undertakes.
Could talk for hours about systems relating to LoL!
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